How create M16 - part 3

Place the textures of the middle part of the M16 onto the background. Load texture m16_pmp_1s.gif and stretch it at the middle part. With texture at background you can move in texture mode ("A") with arrow keys. Once ("A") is pressed you can move the textures by one pixel with the arrow keys. With pressed "Ctrl+arrow key " it moves by 10 pixels. Resizing texture can by done with same keys, just + Shift. You can also resize/rotate texture with "Ctrl+left mouse button". For resizing just press and hold Ctrl and click and drag one of texture corners. For rotating do this same, but behind texture borders (icon will change).

Texturing middle part

Select part of the weapon which you want textured and press "B". It will apply texture at selected faces.

.....

Do this same with barrel and gunstock. Texture m16_pmp_ph.gif.

.....

And at last magazine xm177_details.gif.

But if you are mapping just from the side you will get some parts with smudged textures. This details should be mapped from top or front.

Great. Now you have completely finished M16 usable as first LOD for Flashpoint.

M16_tutorial6.p3d - p3d file with this stage of modeling

Congratulations!

< Previous page