How create M16 - part 2

Now we can start making the barrel. Select points at side where the barrel will be located and press "C". This will place a pin at the middle of selection. From "Create" menu select "Cylinder".

Barrel

There you can adjust size and Segments radius.

Segment radius

Appearing cylinder is a bit big, but you can easily adjust its size with "Ctrl+Shift+RMB" and drag.

Barrel

With locking right axis, moving right polygons you can resize this cylinder at same size like its example at background.

Barrel

Select newly created cylinder (you can select it in SelectObject mode when you press "O" key)

and make his copy by dragging it with Shift+RMB and this new cylinder again resize to barrel at background.

Barrel.....Snap from viewer

Same way create rest of the barrel. I highly recommend deleting all polygons hidden inside any part of object, because they will be not visible, so is useless to leave them in the model, because they will just obstruct scene rendering. Select faces hidden inside object (you must use "V" mode - vertex selecting) and delete them with key "D" - it will delete just polygons but not vertexes.

Deleting hidden polygons.....Snap from viewer

M16_tutorial3.p3d - p3d file with this stage of modeling

With your newly acquired skills you can start to make a foresight.

Foresight.....Foresight

Foresight.....Foresight

Foresight

With "R" key switch into pin placing mode and place the pin at the next image and lock it by pressing "Shift+C".

Foresight

Now create a copy of the finished part of foresight in X axis

Foresight

Creating a mirrored object is pretty easy. Just select object which you want to flip and click at "horizontal mirror" icon

Horizontal mirror.....Horizontal mirror

Mirrored object now has flipped normals, just press "W" and flip them correct side out.

Flip normals

Connect these two parts of foresight.

Foresight.....Snap from viewer

Copy points from top of foresight at margins along background, make the polygons and finish this part of weapon.

Finished foresight.....Snap from viewer

M16_tutorial4.p3d - p3d file with this stage of modeling

The last missing part of weapon is a gunstock. Place vertexes at the supposed profile of gunstock...

making gunstock

...close them and flip normals out from weapon.

Making gunstock

Extrude faces with lock axis.

gunstock

Move bottom points according background...

gunstock

...and extrude back part again.

gunstock

Move bottom points down.

gunstock

Select top pin at back part of gunstock, press "C" - it will center pin at this place and select back part of gunstock.

gunstock

Now with "Ctrl+RMB" rotate the selected part according to the background and press "U" for sharp edges at back of gunstock.

Rotate

At last, just create the trigger and a simple model of the M16 is finished.

trigger.....modelling fInished

Snap from viewer

M16_tutorial5.p3d - p3d file with this stage of modeling

In last part of the tutorial we will to apply textures to the model.

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