How create M16 - part 2
Now we can start making the barrel. Select points at side where the barrel will be located and press "C". This will place a pin at the middle of selection. From "Create" menu select "Cylinder".
There you can adjust size and Segments radius.
Appearing cylinder is a bit big, but you can easily adjust its size with "Ctrl+Shift+RMB" and drag.
With locking right axis, moving right polygons you can resize this cylinder at same size like its example at background.
Select newly created cylinder (you can select it in SelectObject mode when you press "O" key)
and make his copy by dragging it with Shift+RMB and this new cylinder again resize to barrel at background.
Same way create rest of the barrel. I highly recommend deleting all polygons hidden inside any part of object, because they will be not visible, so is useless to leave them in the model, because they will just obstruct scene rendering. Select faces hidden inside object (you must use "V" mode - vertex selecting) and delete them with key "D" - it will delete just polygons but not vertexes.
M16_tutorial3.p3d - p3d file with this stage of modeling |
With your newly acquired skills you can start to make a foresight.
With "R" key switch into pin placing mode and place the pin at the next image and lock it by pressing "Shift+C".
Now create a copy of the finished part of foresight in X axis
Creating a mirrored object is pretty easy. Just select object which you want to flip and click at "horizontal mirror" icon
Mirrored object now has flipped normals, just press "W" and flip them correct side out.
Connect these two parts of foresight.
Copy points from top of foresight at margins along background, make the polygons and finish this part of weapon.
M16_tutorial4.p3d - p3d file with this stage of modeling |
The last missing part of weapon is a gunstock. Place vertexes at the supposed profile of gunstock...
...close them and flip normals out from weapon.
Extrude faces with lock axis.
Move bottom points according background...
...and extrude back part again.
Move bottom points down.
Select top pin at back part of gunstock, press "C" - it will center pin at this place and select back part of gunstock.
Now with "Ctrl+RMB" rotate the selected part according to the background and press "U" for sharp edges at back of gunstock.
At last, just create the trigger and a simple model of the M16 is finished.
M16_tutorial5.p3d - p3d file with this stage of modeling |
In last part of the tutorial we will to apply textures to the model.
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