respawn=1;
respawndelay = 5;

titleparam1 = "Time";
valuesparam1[] = {10000,300,600,900,1200,1500,1800,2700,3600,7200};
defvalueparam1 = 7200;
textparam1[] = {"Unlimited", "5 min", "10 min", "15 min", "20 min", "25 min", "30 min", "45 min", "1 hour", "2 hours"};

onLoadMission="Prepare for Combat"

// Indicates whether or not to display the global positioning system during the mission
showGPS =  1

// This class indicates what weapons to make available to the player in the mission
class Weapons
{
	class M16
	{count =  10;};

	class Binocular
	{count =  2;};
};

// This class indicates what weapon magazines to make available to the player in the mission briefing.
class Magazines
{
	class M16
	{count =  40;};

	class HandGrenade
	{count =  12;};

	class SmokeShell
	{count =  8;};
};

//=================================================================
//sounds
//=================================================================

class CfgSounds
{
};

//=====================================================================
// music

class CfgMusic 
{ 
}; 

