Player animation
- Input:
- Nothing
- Output:
- Integer
- Example:
_anim = call loadFile ":mem getplayeranim"- Description:
- I recommend to use MemMulti.sqs script instead.
Read player's soldier current animation code from the memory. More information you'll find in the Animation Codes section. - Purpose:
- For scripting animations. For checking stance.
- Game ver:
- 1.96 / 1.99 / 2.01 Client
- Introduced:
- 1.1
- Demo:
- Download
- Source:
- View