Player animation
- Input:
- Nothing
- Output:
- Integer
- Example:
_anim = call loadFile ":mem getplayeranim"
- Description:
- I recommend to use MemMulti.sqs script instead.
Read player's soldier current animation code from the memory. More information you'll find in the Animation Codes section. - Purpose:
- For scripting animations. For checking stance.
- Version:
- 1.1
- Demo:
- Download
- Source:
- View