Change weather
- Input:
actualOvercast: - Float current overcast level wantedOvercast: - Float target overcast level speedOvercast: - Float overcast change rate actualFog: - Float current fog level wantedFog: - Float target fog level speedFog: - Float fog change rate weatherTime: - Float weather time nextWeatherChange: - Float time of next change cloudsPos: - Float clouds position cloudsAlpha: - Float clouds transparency cloudsBrightness: - Float clouds brightness cloudsSpeed: - Float clouds speed skyThrough: - Float sky transparency rainDensity: - Float current rain level rainDensityWanted: - Float target rain level rainDensitySpeed: - Float rain change rate thunderBoltTime: - Integer time of next thunderbolt windSpeed: - Array (floats) wind velocity lastWindSpeedChange: - Integer time of last wind change gust: - Array (floats) gust of wind velocity gustUntil: - Integer gust end time seaWaveSpeed: - Float sea wave speed maxTide: - Float sea level maxWave: - Float sea wave height - Output:
- Nothing
- Example:
loadFile ":mem setweather maxtide:-100"
- Description:
- Changes weather values in the memory. Game updates weather condition every couple of seconds. Changes done to tide and wave values are reverted between missions. When changing sea level I recommend to execute this command on all machines to avoid desynchronization.
- Purpose:
- Modify sea level for more/less land. Stop cloud movement for taking screenshots.
- Version:
- 1.15
- Demo:
- Download
- Source:
- View