
		PMC Baltic Command
     using The Chain of Command's Command Engine
This campaigns was formely known as "PMC Command Campaign"

v1.1 June 20th, 2007.

PMC Baltic Command is a CE campaign that puts you in the role of NATO commander of a mixed battalion-sized force, fighting the Reds in their backyard swimming pool, the Baltic Sea. Many months of work has created a wonderful mix of scripts that simulate the operational level of command, with orchestrated land, air, and sea operations. You are given lots of tools, such as Wild Weasel jamming strikes and artillery-fired mines, to take the war to the enemy. But don't worry, it won't be easy.

You'll need all your OFP skills to peel away the layered enemy defenses. Pilot your specially-equipped recon helo to put your binoculars on the enemy front lines, and coordinate combined-arms missions like Rommel did. But beware, as the enemy will track your radio signals and launch missile strikes at you. The missions are open-ended, with no set path to victory. You will be judged on each mission for both your ability to take the objectives, and to keep friendly casualties down.

Develop plans for flak suppression and airstrikes. Coordinate airborne and armor forces to take widely-flung objectives. Employ snipers, seals, and grunts to take and hold objectives in the face of withering counterattacks. PMC Baltic Command demonstrates what can be done with the best of the best addons and scripts developed by the OFP community.


	Addon requirements

Dragonwarrior, C130 Hercules, USMC Symbols, U.S.S. Ashland LSD 48, LSR Delta/Rangers, SEALs, bas Littlebirds, MH-60L/K Blackhawk, JAM 3, CoC Unified Artillery & CoC Cruise Missiles. Gasmasks is included with the campaign.

UAV Dragonwarrior ------------ http://www.rkslstudios.info/FILES/community/dragonwarrior_beta04.zip
C130v2 ----------------------- http://ofp.gamepark.cz/index.php?showthis=5565
USMC Symbols ----------------- http://www.downloads.thechainofcommand.net/zips/USMCsymbols12.zip
Mirror 1 --------------------- ftp://www.ofpr.info/ofpd/unofaddons2/USMCsymbols12.zip
LSR Ranger/Deltas ------------ http://ofp.gamepark.cz/index.php?showthis=8373
LSR SEALs -------------------- http://ofp.gamepark.cz/index.php?showthis=9065
bas Blackhawks --------------- http://ofp.gamepark.cz/index.php?showthis=5792
bas Littlebirds -------------- http://ofp.gamepark.cz/index.php?showthis=2533
JAM3 (three!) ---------------- http://ofp.gamepark.cz/index.php?showthis=9369
CAVS Vehicles ---------------- http://203.96.151.15/ofpnz/downloads/JAM_Vehicles.zip
SA-11 Gadfly ----------------- http://ofp.gamepark.cz/index.php?showthis=4997
CoC Unified Artillery -------- http://operationflashpoint.filefront.com/file/Unified_Artillery;34860
Mirror 1 --------------------- ftp://www.ofpr.info/ofpd/unofaddons2/coc_arty.rar
CoC Tomahawks ---------------- http://www.main.thechainofcommand.net/
CoC Mines -------------------- http://www.downloads.thechainofcommand.net/zips/COC_Mines.zip
Mirror 1 --------------------- http://operationflashpoint.filefront.com/file/CoC_Mines;36080
Mirror 2 --------------------- ftp://www.ofpr.info/ofpd/unofaddons2/COC_Mines.zip
CoC Divers v1.0 -------------- http://www.downloads.thechainofcommand.net/zips/CoC_diver_v1.0.zip
Mirror 1 --------------------- ftp://www.ofpr.info/ofpd/unofaddons2/CoC_diver_v1.0.zip
Bn880 Tracers v1.24 ---------- http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=44627

If there is any errors on this addon list, or some links are dead, please ask help in our forum (address below) and we'll try our best to help you out. Please report any bugs you find into PMC Tactical forums and we will try to fix them.


	changelog

--- v1.1 Jun 20th, 2007.
- completely rewritten storyline and missions.
- hundreds of fixes and improvements, too many to list.

--- v1.0b rev 6. Jun 18th, 2004.
- changed "armor" to reflect M1A1 or M2A2 vehicles on cmp02-06, 09-12 missions.
- cmp07-15 and 22-30 helo LZ markers were visible, made them hidden.
- tweaked some of the helo LZ scripts for cmp15-19 and 21-30 missions.
- added ranger snipers to cmp08-12 missions.
- troop loading made check for unit<>helo to cmp01, 02-06 missions.
- changed the helicopter names for cmp01-11, 13-19, 21-30 missions.
- JAM LAW guys are poor anti-personell, changed to ALL versions.
- added empty OH58 observation helo to cmp01, 02-06, 08-12, 14-19 and 22-30 missions.
- cmp01, 02-30, removed satellite view. not very realistic etc.
- cmp03-06, 09-12, 15-19 and 23-30 added M113 ambulance + medic crew.
- cmp02, 03 and 05 field hospital tents were top of paved road, fixed.
- added new mission 01a Malden. Its defend mission.
- added 50% chance of random posit shilka to 02-06, 08-12, 14-19 and 22-30 missions.
- added CoC Cruise Missiles to 01-12, 14-19 and 21-30 missions.
- cmp15 moved flag pole a bit.
- Added ending overview cutscene to cmp07-19 missions.
- removed unused arty truck from cmp11 and 27 missions.
- Added repair truck for cmp02-6, 15-19 and 24-30 missions.
- cmp02, moved HQ to the captured airbase.
- Added standalone opening intro cutscene.
- Added standalone ending cutscene.
- Updated BAS Rangers and Delta units to new v1.50 
- cmp22 ending trigger too fast, fixed.
- cmp01 added Russian flag and ammo boxes to fuel depot.
- cmp01 wont end, empty vehicles caused it, fixed.
- cmp01 lock the airbase vehicles, fixed.
- cmp02 ST.Louis flag is on top of bush/light pole, fixed.
- cmp04 no enemy ammo boxes at la passagne objective. Added.
- cmp09 no jeep/hummer vehicle for HQ. Added.
- added more created AI units for cmp09-12, 15-19, 22-30.

--- v1.0b rev 5. Oct 25th, 2003.
- Removed action menu CE interface.
- Brough back the Team menu to order teams.
- Added static M2 mguns and east reinforcements to cmp04-6 missions.
- Changed players rank from Private to Colonel in Malden missions.
- Added M252 Mortars to cmp01-12, 14-19 and 21-30 missions.
- Added M101 howitzers to cmp03-6, 9-12, 15-19 and 22-30 missions.
- Added M109 paladins to cmp04-6, 12, 16-19 and 23-30 missions.
- Added MLRS to cmp06, 11-12, 17-19 and 24-30 missions.
- Added SEAL teams to cmp01-6 and 7-12 missions.
- Changed UH-60MG to UH-60L (BAS) Blackhawk in cmp01-6, 10-12, 15-19 and 23-30 missions.
- Added ammo boxes (JAM 2 HD) to cmp01-6, 8-12, 14-19 and 21-30 missions.
- Added 5t trucks for troop transport/ammo carrying into cmp02-6, 9-12, 14-19 and 24-30 missions.
- Changed markers to USMC ones in cmp01-6 missions.
- Added medic tent to cmp01-8, 14-19 and 21-30 missions.
- Removed 16" NAVAL shelling from cmp07-30 missions.
- Changed Improved AI script v1.1 to cmp08-27 missions.

--- v1.0b rev 4. Aug 24th, 2003.
- cmp15-19, uh60's are called mh47e's on the userinit.sqs, fixed.
- cmp19 HB 8 stuck on a building or something, fixed.
- cmp18 ural inside house farm. east of deux. moved.
- cmp18 russian soldier inside house, could not activate trigger, fixed.
- cmp18 briefing typos and header alignment, fixed.
- cmp20 briefing space missing between link and text, fixed.
- cmp20 airfield trigger and officer quarters trigger wont activate.
- cmp23 gen sitrep and orders, "firs" typos.
- cmp26 briefing too long, neveklov and comma space, intel "russiasn".
- cmp21 briefing tactical header edit.
- cmp22 MH-47E's called chinooks 1, 2 names, fixed.
- inf xx callsign fixes on cmp 22, cmp25, cmp28.
- cmp23 east soldier stuck in trigger 4 houses, fixed.
- cmp24 truck moved, guys circled like crazy persons when boarding.
- cmp24 static m2's positions fixed.
- cmp24 lipany had russian hiding inside building, trigger didn't work.
- cmp26 mh-47e was called ch-47e, fixed.
- cmp26 truck road block was middle of tanks, fixed.
- cmp26 paseky trigger problematic because of vehicles, fixed.
- cmp27 opatov, slapy vehicles on trigger, fixed.
- cmp28 vehicles in the outpost, fixed.
- cmp30 briefing gen sitrep, "wommen". intel "techological". orders mis accompl.
- cmp30 depot too many vehicles vs trigger, fixed.
- cmp30 missing the hidden briefing objective, fixed.
- cmp20-30 added end overview cutscene.
- Changed all non Ranger units to JAM units with HD high dispersion weapons.

--- v1.0b rev 3. Jul 1st, 2003.
- AAA mobile is in cmp6.
- aircraft eyecandy for mission 1, only eyecandy, none flying.
- markers dont turn dot & green on malden & kolgujev (early) missions, fixed.
- cmp13 urals in the sea port ocean level. obj1 dont activate. fixed.
- inf xx callsigns cmp9, cmp10, cmp11, cmp12. fixed.
- cmp10 named the targets in briefing & markers.
- removed debug hint from cmp20 cmp30 missions.
- added mobile AAA to all (helo) missions.
- added snipers to missions that didn't have them, except on Kolgujev.
- fixed userinit.sqs bug in cmp22.
- cmp15, cmp20 countunits missing error, disabled the debug.

--- v1.0b rev 2. Jun 16th, 2003.
- rearm apache added to all missions where apache used.
- missions cmp1 - 6 added satellite view.
- missions cmp1 - 6 added ai control script by Bremmer.
- removed some east AI artillery responses.
- mission cmp6 cancon capturing had wrong sidechat, fixed.
- pmc_fury.jpg missing from overview, made new image.
- objectives now need West land units on the ground to be completed.

--- v1.0b rev 1. Jun 6th, 2003.
- campaign playtested that all missions start from the description.ext file.
- Campaign dir compiled, first version ready :)

We hope you enjoy the campaign!

June 19th, 2007.
http://tactical.nekromantix.com
Snake Man, PMC.
