
	BETA version of PMC Fury campaign
	
GENERAL
This is a beta campaign beginning from mission number 61. The missions can be heavy 
on the CPU load sometimes. Missions are now hopefully tested for the most obvious 
errors so they can be played through succesfully.

This campaign requires NO ADDONS at all.

Please note that missions 1 - 61 was made with PRE v1.75 Resistance AI changes, the 
campaign work actually started with OFP v1.20 ! (heh indeed), missions from 62 - end 
are made with v1.85+ changes. All the latest fixes are made only on OFP v1.96 and we 
will keep that as our standard "requirements" version. So if you encounter anykind of 
bug/problem/error please let us know and we  will fix it ASAP. Post a message to our 
forums which we will read daily. Before you report a bug or what ever, check the 
version of PMC Fury. You'll find it in the campaign PMC Fury menu on Start part where 
the image is displayed. The version number reads in the below of the image. You can 
also see the changelog in this text file which explains each and every fix/tweak made 
to the missions.

All missions have cutscene (bad) and full detailed briefing. They have been tested for 
ending triggers without units, however its uncertain how it works with enemies included.

INSTALL
unzip PMC_Fury.pbo into your <ofpdir>\Campaigns and if you are old player of this 
same campaign which was released earlier, unzip the pmc_fury.sqc file 
into <ofpdir>\Users\<YOURNAME>\Saved\Tmp dir and you get to skip the already played 
first 60 missions.

more details from http://flashpoint.nekromantix.com


	changelog

Oct 16th, 2004. v1.0b rev 22
- ambush at durras, helo wont come. fixed.
- ivans wrath, removed debug display (why only now?).

Jul 28th, 2004. v1.0b rev 21
- Freedom, airsupp left tanks alive. Fixed.
- op liberty, chinook does not take off near end of mission. Fixed (I hope).
- op liberty, added briefing updates for pilot found, crash site secure etc.
- op liberty, added sar dead checks.
- Night Watch mission will not end, fixed again.
- New Beginning, edited some radio transmission texts.
- Morning Patrol will not end if your two other soldiers die, fixed.
- Morning Patrol too early radio info HQ of an enemy presence, fixed.
- Shark Eyes 3x radio msgs stating "WE" should be "I", fixed.

Mar 7th, 2004. v1.0b rev 20
- Op Liberty, briefing gen sitrep has "firs" typo, Fixed.
- More Talk and Xinsanity cutscene, the officer identity, fixed.
- Eternal Phoenix, added HQ reports if bravo & abrams are killed.
- Eternal Phoenix, added resupply truck to the abrams support.
- Eternal Phoenix, tanks into briefing.
- Eternal Phoenix, vulcans report when station, radio message added.
- Eternal Phoenix, vulcans faster to the front line, tweaked.
- Intersections, insert LZ on bad spot, tweaked.
- Threesome/Entre Deux/Road Block cutscene has no music, added.
- Leftovers. Added three radio messages to objectives.
- Ambush at Durras, ends suddenly, no helo ride home. Fixed, I hope.
- Rolling Promise, too difficult, tweaked.
- Nomad Stick, radio call can be issued too early, fixed.
- Rapid Hope, helo wont return you to a base, mission wont end, fixed.
- Armor Wall, T80's shoot down your aircraft, fixed.
- Proud Eagle, mission will not end, fixed I hope.
- Rainman, machine gunner 6 is stuck at bushes, fixed.
- Grey Thunder, bravo radio message is wrong, tweaked.
- Intense Ivan, ends while 3rd/4th wave is attacking your positions. Tweaked.
- Proud Bat, radio message "good luck" is missing, fixed.
- Fire Fortress, mission wont end, fixed.
- Weasels, mission did not end, fixed.
- A64/A66 tanks wont move & dont fire. Minor tweak.
- Nogova Airstrip, adjusted briefing text.
- Night Play, debug radio message removed.
- Blue Relief, chopper crashes into trees after insertion, fixed.
- Op Liberty, debug objective appears, fixed.
- Green Forge, helo sometimes crashes in the beginning, fixed.
- Scud Hunt day 3, objectives fixed.
- Scud Hunt day 2, objectives fixed.
- Scud Hunt day 1, objective one was not ticked if scuds destroyed, fixed.
- Beach Broom, mission wont end, fixed.
- Final Invasion, mission wont end, fixed.
- Bear Trap, mission wont end, fixed.
- Determined shield, 1 out of 5 mission wont end, fixed.
- Pink Bag, medic is stuck and cant move, fixed.
- White wind, mission wont end, fixed.
- White Wind, #6 (machine gunner) and #8 (medic) are stuck, fixed.
- Valley Breeze, when objective #1 is done, #2 and #4 objectives are completed, fixed.
- Valley Breeze, tanks engage each other at distance, before you start off, fixed.
- Safe Sparrow, tweaked downed helo random position.
- High Stakes, chopper crashes after it drops you at insertion point, Fixed.
- Infinite Jewel, tweaked some briefing text.
- Infinite Jewel, fixed ending trigger.
- Infinite Jewel, radio messages fixed and added.
- Nogova New Year, fixed ending trigger.
- Square matrix, tweaked ending trigger, removed dupe marker.
- Party Night, added ending radio call.
- King of my castle, debug messages were in, removed.

Nov 25th, 2003. v1.0b rev 19
- Nomad Stick, overview was incomplete, fixed.
- Hounds, overview was incomplete, fixed.
- Death Tracp, overview was incomplete, fixed.
- weapons can now be selected from mission briefing/gear.
- Ghostchaser, added additional objective for return to base.
- New Beginning, tweaked ending trigger delay.
- New Beginning, slight change to AI assault tactics.
- Morning Patrol, patrol helos to never fire on the UAZ.
- Morning Patrol, added objective radio messages.
- Threesome chotain/figari captured, papabear reply is with 0 delay, fixed.
- Hostage Rescue, enemy kills helo before landing, Fixed.
- Hostage Rescue, cleaned up briefing language (bad bad snake).
- Artillery Denial, added start position to the briefing.
- Ambush at Durras, radio messages enabled from start, removed.
- Ambush at Durras, ends early, fixed and added mission complete radio message.
- Airborne, one radio message at wrong place, fixed.
- Road Block, added four radio messages.
- Entre Deux, chopper lands too near to a machine gunner, fixed.
- Entre Deux briefing, "easter" typo, fixed.
- Thirsty Tanks, truck at the beginning didn't move, fixed.
- King of my castle, convoy radio command tweaked.
- King of my castle, changed the enemy unit system completely. Should be lag free now.

Oct 8th, 2003. v1.0b rev 18
- fiery sword. notes missing, added.
- ghost bat. noname in description.ext, fixed.
- angry bear. briefing: tactical missing, added.
- Meaux Stronghold, leader lays middle of town, moved bit south.
- decisive flash. radio call 001 is missing, fixed.
- decisive flash, added ending radio traffic.
- proud forge. radio 0-0-1 seen from start, fixed.
- proud forge. no radio indication of cleared hill, added.
- cosmopolitan warrior, Reastdead2 msg not found, fixed.
- sheeps and wolves. mgunner ambush dont work due terrain obscure, fixed (I hope).
- beach party. radio calls hidden. added 0-0-2 to briefing.
- Bright Horizon, mission ending trigger was reversed, fixed.
- Steel Convoy, the tank Convoy will not trigger, fixed. 
- Steel Warror would not end, hopefully fixed.
- Shepherd, ending trigger tweaked, should end ok now.
- Rolling Promise, added some "punch" for Russian defenses.
- Nogova Airstrip, mission will not end, hopefully fixed.
- Pink Air, mission would not end. Fixed (again I hope).
- Night Play, ending trigger fixed.
- Anatoli's Eyes, Destroy radio tower. No explosives available, fixed.
- Blue Relief, helo crashing after insert, fixed.
- Blue Relief, added helo extract radio call reply.
- Op Liberty. extremely difficult mission, the lag is terrible. Tweaked some...
- Beach Broom gets CTD at some point, fixed.
- Final Invasion, mission won't end. Hopefully fixed.
- Nogova New Year, west helos run out of ammo. Added firepower & radio call for tanks.
- Party Night mission will not end. Added some tweaks to ending triggers.
- Freedom, hint debug counter removed.
- Freedom, added artillery support.
- Freedom, mission start time set to 1530hrs. late/dusk enough?

Jun 15th, 2003. v1.0b rev 17
- Recon, some script tweaks. Should be now fully v1.91 compatible.

Jun 7th, 2003. v1.0b rev 16
- Night Watch, found CTD bug if player doesn't "win" the mission, fixed.

May 21th, 2003.
- Quick Horizon, briefing and map said Bravo squad, was in fact Charlie. Fixed.
- Beach Sweep, briefing orders part had hyperlink missing, fixed.
- Hostage Rescue helicopter takeoff/waypoints, fixed.
- More Talk helicopter takeoff/waypoints, fixed.
- Recon, the "damage" variable error (you know 1.75+ changes) was fixed.
- Unnamed mission (plot reasons) tweaks...
- removed pmc_fury.jpg entry from about 70 overview.html files.
- Sins missions AT capability and ending triggers tweaked. 
- Decisive Eagle air assets, enemy opposition and ending triggers tweaked.
- Fallen Bear ending trigger tweaked.
- Rapid hope second objective status fixed, helo landing & radio call tweaked.
- Ammo cache radiocall tweaked, secondary objective added.
- Desert Justice, did some CAS tweaks, enemy inf still dangerous...

May 17th, 2003.
- Big Spoon had west repair truck (yet empty) in Russian base, changed to Ural Repair.
- Added artillery to Noble Warrior, medics and M2A2 for Bravo squad.

May 14th, 2003.
- Intense Ivan had lame player not in hes own team testing-setup saved, fixed.

May 7th, 2003.
- Proud Eagle mission end trigger tweaked some, should be help for ending.

May 2nd, 2003.
- Eternal Star had bad boy rough values on the mission difficulty, fixed, tweaked & tuned.
- Scud missions team mate saving added/fixed. If he dies, hes dead on next mission too.

- Apr 29th, 2003.
- Modified ending trigger for Infinite Response, should end now more easily.

Apr 24th, 2003.
- changed player setting in downhill, it was some debug soldier somewhere, sorry.
- added ammo truck to Golden Canyon, adjusted mech infantry.

Apr 13th, 2003.
- fixed rolling blaze stupid truck waypoints.
- added aa launcher to laser stick so player has something to do.
- fixed interrogations so soldiers move correctly and not get stuck inside house.
- maritime light triggers tweaked, should end now ok.
- maritime thunder radio message "someone" fixed.

Mar 21th, 2003.
- fixed Ambush at Durras helo extract and mission Recon new v1.85 AI changes.
- fixed Ghosts medic backup and ending triggers.
- fixed Ghostchase knowsabout problem. much easier now.
- fixed in the beach cutscene to next mission bug.

Mar 12th, 2003.
- fixed the campaign description.ext problem after mission #110, it used to crash.

Mar 6th, 2003.
- fixed the missing radio call and "noname" strings on mission #108.
- fixed meaux stronghold ending trigger to much smaller.
- fixed time for tyrone ending trigger to much smaller.


Snake Man, PMC.
