
	PMC Ranger Path

PMC Tactical official web page is always updated with latest news & version at
http://flashpoint.nekromantix.com

This is OFP campaign using Laser Delta/Ranger addons where player is US Army Ranger 
squad leader. Missions are located on all official BIS islands covering a war where 
Rangers give mainly support to the real grunts doing the fighting. Missions are aimed 
to be special operations type.

	
	Required Addons

OFP v1.96 basic requirement. Check out the attached jpg image of required addon pbos
individually. Here is the addons list you need to have.

bas Littlebirds ------------- http://ofp.gamepark.cz/index.php?showthis=2533
bas MH47E Chinook ----------- http://ofp.gamepark.cz/index.php?showthis=3998
bas Blackhawks -------------- http://ofp.gamepark.cz/index.php?showthis=5792
LSR Ranger/Deltas ----------- http://ofp.gamepark.cz/index.php?showthis=8373
JAM3 (three!) --------------- http://ofp.gamepark.cz/index.php?showthis=9369
CAVS vehicles --------------- http://203.96.151.15/ofpnz/downloads/JAM_Vehicles.zip
CoC Unified Artillery ------- http://www.main.thechainofcommand.net/
CoC Tomahawk ---------------- http://www.main.thechainofcommand.net/
CoC Mines ------------------- http://www.main.thechainofcommand.net/
Bn880 Tracers v1.24 --------- http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=44627
C130v2 ---------------------- http://ofp.gamepark.cz/index.php?showthis=5565


	Install

Unzip the the PMC_Ranger_Path.pbo into your Campaigns directory of your mod directory 
you use.

Upgrade Installation:
if you have played this campaign before, you must also delete the existing save game files 
from your user dir. The two places are:
ofp\Users\YOURNAME\Saved\campaigns\pmc_ranger_path\ directory, delete only the PMC dir. 
ofp\Users\YOURNAME\Saved\tmp dir which holds PMC_Ranger_Path.sqc file, delete only the file.


This version of the PMC Ranger Path campaign is considered to be public beta and we will
most likely do some minor bug fixes and adjustments for the missions to ensure a smooth
and error free gameplay for all LSR Ranger fans.
You can find more details about this campaign from our forum and the campaign page
located here http://flashpoint.nekromantix.com and this is direct link to this campaigns
forum area: http://flashpoint.nekromantix.com/cgi-bin/yabb2/YaBB.pl?board=3


changelog

May 6th, 2006. v1.0b rev 15
- tweaked target markers on mission complete status.
- mh47e has unfit weapon loadout, fixed.
- ranger morning, movie-end shows water on 4 times at least, fixed.
- changed from JAM2 to JAM3, which is now reguired to play.
- changed tracers to 3rds for rifleman 5th for MGs and no tracers for snipers.
- ranger pow, make the POW to aware, unitpos auto etc.
- ranger POW, added invisible helopad for MH60 extract.
- ranger pow, added small bit of opfor, heh.
- ranger pow, added music for extract.
- ranger pow, ending cutscene did not play music, fixed.

Sep 15th, 2005. v1.0b rev 14
- invasion, added officer + few soldiers in the big open building near ural.
- invasion, uh60 engine sound audible at mission start. fixed.
- added bn880 tracers.
- changed bas ranger/delta units to LSR units.
- changed bas weapons to LSR US weapons.
- changed C-130 Hercules cargo plane addon v1a (C130v1a) to v2 (C130v2).
- units perhaps wounded at mission start, fixed (at least I hope so).
- fixed ammodrop cutscene saveVar stuff for the ammo box.
- ranger bridge, briefing says MH-47E but we ride in Blackhawk, fixed.
- ranger path, briefing says MH-47E but we ride in Blackhawk. sigh, fixed.

Aug 12th, 2004. v1.0b rev 13
- ranger bait, helo combat mode to never fire.
- ranger decapitate, helo combat mode to never fire.
- ranger juice, helo combat mode to never fire.
- ranger pilots, helo combat mode to never fire.
- ranger data, helo combat mode to never fire.
- ranger morning, helo combat mode to never fire.
- ranger pow, helo combat mode to never fire.
- ranger snatch, helo combat mode to never fire.
- ranger bridge, helo combat mode to never fire.
- ranger path, helo combat mode to never fire.
- added Ranger Shining, a brand new mission.
- ranger wmd, helo combat mode to never fire.
- ranger wmd too easy after objective 1, added some punch to it...
- ranger serpent, you can hear the chinook engines at start. fixed.
- ranger pow, added some twists.
- ranger morning, added some links/markers to briefing.
- ranger intro cutscene flashes. Fixed.
- ranger ammos, objectives can be completed from far away, fixed.
- ranger bridge, objectives can be completed from far away, fixed.
- ranger nocomms, objectives can be completed from far away, fixed.
- ranger mountain, objectives can be completed from far away, fixed.
- ranger invasion, objectives can be completed from far away, fixed.
- ranger butcher, objectives can be completed from far away, fixed.
- ranger baseblast, objectives can be completed from far away, fixed.
- ranger bait, objectives can be completed from far away, fixed.
- ranger airbase, objectives can be completed from far away, fixed.
- ranger morning, objectives can be completed from far away, fixed.
- ranger action 2, objectives can be completed from far away, fixed.
- ranger action 2, fixed the airstrike, yeah for good.
- ranger serpent, reinf chinook changed to careless or he will engage.
- ranger serpent, brifing "sen" typo, fixed.
- ranger serpent, added briefing text of ammo box.
- ranger serpent, changed ammobox weapons for JAM stuff.
- ranger serpent, changed the reinf guys to patrol in loop with limited speed.

Mar 7th, 2004. v1.0b rev 12
- Changed the old Rangers & weapons to the new v1.50 JAM 2 Ranger units & weapons.
- Ranger Invasion, reinf helo is BIS uh60. Changed to BAS UH-60L.
- Ranger Invasion, briefing "fiel" typo, no mention of fast rope. Fixed.
- Added GPS display for all missions!
- NoComms, added certain east unit to good tactical position ...
- Ranger NoComms, briefing "uperations" typo, fixed.
- Ammos & Serpent briefings, removed the tactical part.
- Baseblast, changed BIS UH60 to BAS UH-60L.
- All missions validated so there is no old BIS units (all JAM2 now).
- Ammos removed gear from mission briefing, because you are behind enemy lines.
- Serpent, added ranger ammo boxes from last nights resupply drop.
- Data, changed east ammo boxes to JAM ones.
- Morning, ending cutscene, camera shots of nothing but the ocean, fixed.
- Morning, briefings War situation said Chinook instead of Blackhawk, fixed.
- NoComms, briefing orders typo "yourw", fixed.

Sep 4th, 2003. v1.0b rev 11
- Bait, Bridge, Pilots... added radio reply for helo extract.
- Bridge and Path helo extract didn't run a script, fixed.
- Bridge, tweak to russian reinforcements timing.
- Action 2, changed the ammodrop helo to MH-60K.
- Pilots, mission still continues even if the pilots are dead.
- Airbase, missiong ends, yet fight is going on. Fixed (I hope).
- NoComms, added two soft vehicles to the comm tower, they must be destroyed.
- Pilots, no more medic to run to the pilots.
- Upgraded to Bremmer's Improved AI script v1.1
- Pilots, medic replaced by normal unit (if pilots wounded, runs off to them).
- Serpent, empty vehicles locked. No Ranger should drive T-80.
- Action 2, airstrike setup bugged, adjusted to only one working strike call.

Aug 24th, 2003. v1.0b rev 10
- changed ending credits to include ladies too. :)
- Ranger Juice helo to careless mode, no more wandering around.
- campaign save-status hopefully fixed.
- added MH-60 to 6 missions.
- removed artillery from all missions, unrealistic crap.
- changed all non Ranger/Delta units to JAM HD units, cool!
- made new Ranger Action 2 ending cutscene.
- Invasion, reinf blackhawk is deleted after its used.
- added music to Ranger POW, on helo flight.
- Ranger Baseblast end cutscene, west units died, fixed.
- Ranger Airbase didn't end easily, reduced ending trigger size.

Jul 5th, 2003. v1.0b rev 9
- ranger butcher too fast ending trigger, fixed.
- ranger serpent russian tank engines humming, hopefully more distant now.
- ranger serpent won't end, fixed.
- ranger data, radiomsg says A-10 but apaches appear, fixed.
- ranger bridge wont end, objectives arent done, fixed.
- Ranger Morning error message "script exit.sqs not found", fixed.
- ranger path: radio message ReastDead not found, fixed.
- ranger path: if russian major dead, mission failed.
- ranger nocomms, commtower needs to be destroyed.

Jul 2nd, 2003. v1.0b rev 8
- ranger bridge, cutscene OH58 replaced by Blackhawk, no more addon errors.
- ranger butcher, tweaks and more tweaks for ending trigger. sigh. should work, again.

Jun 16th, 2003. v1.0b rev 7
- players units might get killed in outtro cutscene, fixed.
- helo lands at airbase shutting down its engine and waits for extract call.
- ranger snatch, if colonel is dead there will be radio + briefing update.
- debug message removed from Ammos. haha... so sad :(
- artillery too darn deadly, first tweak made, more later if needed.
- ranger data, added extract radio reply. added enemies Muhaha!, added gunships.
- ranger pow, bait and butcher AI backups fixed.

Jun 15th, 2003. v1.0b rev 6
- ranger pilots, Charlie (chinook) callsign was announced as Bravo, fixed.
- all missions have their ranger solider skills set to 60% and AT to 75%.
- ranger snatch wrong helo called upon fast rope, fixed.
- ranger snatch colonel random pos not active, fixed.
- ranger morning radio calls (assault & extract) wrong, fixed.
- ranger morning insertion LZ position changed, no more splashes in the water.
- ranger morning briefing "typo" said blackhawk instead chinook, fixed.
- ranger morning chinook radio callsign wrong, fixed.
- ranger data objective triggers tweaked.
- ranger pow chinook callsign wrong, fixed.
- All fast rope insertions double checked, they should (I repeat should) work now.

Jun 6th, 2003. v1.0b rev 5
- AI Control script removed from players team (Sieg Heil! Aryan!).
- previous mission dead team members appearing dead in helicopter, fixed (I hope).
- version number added into the overview screen (campaign Start).
- ranger invasion briefing typos :)
- ranger bait mission extract LZ moved further out. also enemies tweaked.
- ranger bait cutscene touched up, bit more activity.

May 31st, 2003.
- ranger data typo on radio trigger/message, fixed.
- ranger decapitate used editorupdate102 addon, removed. Extract LZ moved bit further.
- ending cutscene had LSD (dock landing ship) addon, removed.
- ranger bait extract LZ moved bit further.

May 22nd, 2003.
- ranger butcher mission tweaked for ending trigger.

May 16th, 2003.
- sideARdio typo on mission 5, fixed.
- mission 5 had alpha black wearing bravo's identity, changed.
- added A-10 Airstrikes for mission 5 for some more balance to US side.
- Some tweaks to second missions ending possibility.
- Added BAS weapons and ammo to the briefing gear selection.
- Removed the nasty debug hint box "deleted" from the first mission.
- Added high dispersion ak-74's for the enemy grunts. Gotta love the high dispersion.


Snake Man, PMC.
