Schliern (Switzerland), 5th September 2004

Military Objects-Pack (MilObj-Pack) V1.0

RIGHTS

This addon has been made by

Lockheed Martin$ch (LMS)

Martin Schneider

(c) 2004

All rights reserved

DISCLAIMER

-    If you get any problems with this addon, do not make me or anyone else responsible for it.

-    If you get any damage on your computer or on 'Operation Flashpoint', do not make me or anyone else responsible for it.

!!USE AT YOUR OWN RISK!!

NOTES

-    This addon has been tested with 'Operation Flashpoint: Resistance' V1.96. It requires at least 'Operation Flashpoint: Resistance' V1.75 or higher

-    This addon is compatible with WRP-Tool

-    It is NOT allowed to make any changes! If you want to have any changes, send an e-mail to ofp_lms@bluewin.ch

DEFINITIONS

Definition

Description

Measures L,W,H (m)

MAP_Pole_1s

Small Pole

0.06       0.06     1

MAP_Pole_2s

Small Pole

0.06       0.06     2

MAP_Pole_2b

Big Pole

0.3         0.3       2

MAP_Board

Board

2            0.5       0.02

MAP_Board_NFG

Board, not fitting to ground

2            0.5       0.02

MAP_Rafter_4s

Small Rafter

4            0.1       0.1

MAP_Rafter_6s

Small Rafter

6            0.15     0.15

MAP_Rafter_4b

Big Rafter

4            0.25     0.2

MAP_Rafter_6b

Big Rafter

6            0.375   0.3

MAP_Rafter_4sNFG

Small Rafter, not fitting to ground

4            0.1       0.1

MAP_Rafter_6sNFG

Small Rafter, not fitting to ground

6            0.15     0.15

MAP_Rafter_4bNFG

Big Rafter, not fitting to ground

4            0.25     0.2

MAP_Rafter_6bNFG

Big Rafter, not fitting to ground

6            0.375   0.3

MAP_Sandbag

Sandbag

0.5         0.25     0.1

MAP_Sandbag_W11

2 Sandbags

0.5*       0.25     0.2

MAP_Sandbag_W12

4 Sandbags

1*          0.25     0.2

MAP_Sandbag_W21

4 Sandbags

0.5*       0.25     0.4

MAP_Sandbag_W22

8 Sandbags

1*          0.25     0.4

MAP_Sandbag_NFG

Sandbag

0.5         0.25     0.1

MAP_Sandbag_W11NFG

2 Sandbags, not fitting to ground

0.5*       0.25     0.2

MAP_Sandbag_W12NFG

4 Sandbags, not fitting to ground

1*          0.25     0.2

MAP_Sandbag_W21NFG

4 Sandbags, not fitting to ground

0.5*       0.25     0.4

MAP_Sandbag_W22NFG

8 Sandbags, not fitting to ground

1*          0.25     0.4

MAP_Box_IronO

Iron Box, open

1.4         0.8       1**

MAP_Box_IronC

Iron Box, close

1.4         0.8       1**

MAP_Box_IronB

Iron Box with bars

1.4         0.8       1**

MAP_Crate

Wooden Crate

1.2         0.55     0.45

MAP_Pallet

Iron Pallet

1.4         0.8       0.2

MAP_Mudwall_L

Mud Wall for shooting range, left end

9            11        3.5

MAP_Mudwall_R

Mud Wall for shooting range, right end

9            11        3.5

MAP_Mudwall_M

Mud Wall for shooting range, middle part

4.25       11        3.5

MAP_Target_Circle

Target with painted circles

0.06       2.075   3***

MAP_Target_Body

Target with painted body

0.06       2.075   3***

MAP_TargetNr_12

Numbers for Targets, Number 1 + 2

2            6          5.25

MAP_TargetNr_34

Numbers for Targets, Number 3 + 4

2            6          5.25

MAP_TargetNr_56

Numbers for Targets, Number 5 + 6

2            6          5.25

MAP_TargetNr_78

Numbers for Targets, Number 7 + 8

2            6          5.25

MAP_TargetNr_910

Numbers for Targets, Number 9 + 10

2            6          5.25

MAP_Barrier

Barrier

8.65       0.225   1.1

This Animate ["barrieranim",1]

Type this in the init line to open the barrier

-.---        -.---      -.---

This Animate ["barrieranim",0]

Type this in the init line to close the barrier

-.---        -.---      -.---

MAP_Barrier_Signs

Barrier with Signs

8.65       0.225   1.1

This Animate ["barrieranim",1]

Type this in the init line to open the barrier

-.---        -.---      -.---

This Animate ["barrieranim",0]

Type this in the init line to close the barrier

-.---        -.---      -.---

MAP_BarrierPole

Barrier Pole

0.17       0.17     1.1

MAP_RepairRamp

Repair Ramp

26          6.7       1.5****

MAP_Tyre_1

Tyre, 0°

0.6         0.6       0.175

MAP_Tyre_2

Tyre, 25°

0.56       0.6       0.38

MAP_Tyre_3

Tyre, 55°

0.42       0.6       0.54

MAP_TankBarricade

Tank Barricade

1.5         1.7       1.25

MAP_Table

Table

5            2.3       0.94

MAP_Bed

Bed

2            1          0.5

MAP_Chair_TL

Three-legged Chair

0.3         0.3       0.45

MAP_FlagPole

Flag Pole

0.1         0.1       7

MAP_MapBoard_Intro

Map Board with the map of Desert Island

0.7         1.1       1.8

MAP_MapBoard_Eden

Map Board with the map of Everon

0.7         1.1       1.8

MAP_MapBoard_Abel

Map Board with the map of Malden

0.7         1.1       1.8

MAP_MapBoard_Cain

Map Board with the map of Kolgujev

0.7         1.1       1.8

MAP_MapBoard_Noe

Map Board with the map of Nogova

0.7         1.1       1.8

MAP_BarbedWire_2

Short Barbed Wire

0.95       2          0.95

MAP_BarbedWire_4

Medium Barbed Wire

0.95       4          0.95

MAP_BarbedWire_6

Long Barbed Wire

0.95       6          0.95

MAP_BarbedWire_R1

Barbed Wire rolled up, 0°

0.95       0.95     0.16

MAP_BarbedWire_R2

Barbed Wire rolled up, 65°

0.5         0.95     0.85

MAP_BarbedWire_R3

Barbed Wire rolled up, 90°

0.16       0.95     0.95

MAP_BarbedFence

Barbed Fence

6            0.05     2.45

MAP_BarbedFenceGate_L

Left Barbed Fence Gate

3            0.05     2.45

This Animate ["gateanim",1]

Type this in the init line to open the gate

-.---        -.---      -.---

This Animate ["gateanim",0]

Type this in the init line to open the gate

-.---        -.---      -.---

MAP_BarbedFenceGate_R

Right Barbed Fence Gate

3            0.05     2.45

This Animate ["gateanim",1]

Type this in the init line to open the gate

-.---        -.---      -.---

This Animate ["gateanim",0]

Type this in the init line to open the gate

-.---        -.---      -.---

MAP_Canister

Canister

0.35       0.165   0.45

MAP_RadioAntenna_s

Small Radio Antenna (for field camps)

10          10        11.4

MAP_RadioAntenna_l

Large Radio Antenna (for lager bases)

30          30        30

*     The actual size is +0.25. This size is just to make it easier to build.

**    The actual size is 1.03. This size is just to make it easier to staple.

***  The actual size is 5. The poles of the target go 2 meters under ground because of being able to place them on uneven surface.

**** The actual size is 2.2. This size is just to make it easier to place vehicles on it.

SCRIPTS

-    2 flags on Flag Pole:

[This,”usa_vlajka.pac”,”\Flags\NATO.jpg”] Exec “\MAP_MilObj-Pack\Flag_Script.sqs

This                         is the name of the Flag Pole

usa_vlajka.pac       is the path and the texture name of the upper flag

\Flags\NATO.jpg     is the path and the texture name of the second flag

THANKS TO

-    'Bohemia Interactive Studios' for this gorgeous game

-    Silola for his explosion effects

-    Lester from the AEF-Campaign for some useful tips

KNOWN BUGS

-    Empty tanks fall through the Repair Ramp. There is no way to avoid this. But if you leave the tank commander inside, sometimes the tank will not fall through. It is an engine limit.

Bug report to ofp_lms@bluewin.ch

VISIT

http://www.mapfact.net/

http://www.mapfact.net/forum/