Schliern (Switzerland), 5th September 2004

Military Objects-Pack (MilObj-Pack) V1.0

RIGHTS

This addon has been made by

Lockheed Martin$ch (LMS)

Martin Schneider

(c) 2004

All rights reserved

DISCLAIMER

- If you get any problems with this addon, do not make me or anyone else responsible for it.

- If you get any damage on your computer or on 'Operation Flashpoint', do not make me or anyone else responsible for it.

!!USE AT YOUR OWN RISK!!

NOTES

- This addon has been tested with 'Operation Flashpoint: Resistance' V1.96. It requires at least 'Operation Flashpoint: Resistance' V1.75 or higher

- This addon is compatible with WRP-Tool

- It is NOT allowed to make any changes! If you want to have any changes, send an e-mail to ofp_lms@bluewin.ch

DEFINITIONS

Definition | Description | Measures L,W,H (m)
MAP_Pole_1s | Small Pole | 0.06 0.06 1
MAP_Pole_2s | Small Pole | 0.06 0.06 2
MAP_Pole_2b | Big Pole | 0.3 0.3 2
MAP_Board | Board | 2 0.5 0.02
MAP_Board_NFG | Board, not fitting to ground | 2 0.5 0.02
MAP_Rafter_4s | Small Rafter | 4 0.1 0.1
MAP_Rafter_6s | Small Rafter | 6 0.15 0.15
MAP_Rafter_4b | Big Rafter | 4 0.25 0.2
MAP_Rafter_6b | Big Rafter | 6 0.375 0.3
MAP_Rafter_4sNFG | Small Rafter, not fitting to ground | 4 0.1 0.1
MAP_Rafter_6sNFG | Small Rafter, not fitting to ground | 6 0.15 0.15
MAP_Rafter_4bNFG | Big Rafter, not fitting to ground | 4 0.25 0.2
MAP_Rafter_6bNFG | Big Rafter, not fitting to ground | 6 0.375 0.3
MAP_Sandbag | Sandbag | 0.5 0.25 0.1
MAP_Sandbag_W11 | 2 Sandbags | 0.5* 0.25 0.2
MAP_Sandbag_W12 | 4 Sandbags | 1* 0.25 0.2
MAP_Sandbag_W21 | 4 Sandbags | 0.5* 0.25 0.4
MAP_Sandbag_W22 | 8 Sandbags | 1* 0.25 0.4
MAP_Sandbag_NFG | Sandbag | 0.5 0.25 0.1
MAP_Sandbag_W11NFG | 2 Sandbags, not fitting to ground | 0.5* 0.25 0.2
MAP_Sandbag_W12NFG | 4 Sandbags, not fitting to ground | 1* 0.25 0.2
MAP_Sandbag_W21NFG | 4 Sandbags, not fitting to ground | 0.5* 0.25 0.4
MAP_Sandbag_W22NFG | 8 Sandbags, not fitting to ground | 1* 0.25 0.4
MAP_Box_IronO | Iron Box, open | 1.4 0.8 1**
MAP_Box_IronC | Iron Box, close | 1.4 0.8 1**
MAP_Box_IronB | Iron Box with bars | 1.4 0.8 1**
MAP_Crate | Wooden Crate | 1.2 0.55 0.45
MAP_Pallet | Iron Pallet | 1.4 0.8 0.2
MAP_Mudwall_L | Mud Wall for shooting range, left end | 9 11 3.5
MAP_Mudwall_R | Mud Wall for shooting range, right end | 9 11 3.5
MAP_Mudwall_M | Mud Wall for shooting range, middle part | 4.25 11 3.5
MAP_Target_Circle | Target with painted circles | 0.06 2.075 3***
MAP_Target_Body | Target with painted body | 0.06 2.075 3***
MAP_TargetNr_12 | Numbers for Targets, Number 1 + 2 | 2 6 5.25
MAP_TargetNr_34 | Numbers for Targets, Number 3 + 4 | 2 6 5.25
MAP_TargetNr_56 | Numbers for Targets, Number 5 + 6 | 2 6 5.25
MAP_TargetNr_78 | Numbers for Targets, Number 7 + 8 | 2 6 5.25
MAP_TargetNr_910 | Numbers for Targets, Number 9 + 10 | 2 6 5.25
MAP_Barrier | Barrier | 8.65 0.225 1.1
This Animate ["barrieranim",1] | Type this in the init line to open the barrier | -.--- -.--- -.---
This Animate ["barrieranim",0] | Type this in the init line to close the barrier | -.--- -.--- -.---
MAP_Barrier_Signs | Barrier with Signs | 8.65 0.225 1.1
This Animate ["barrieranim",1] | Type this in the init line to open the barrier | -.--- -.--- -.---
This Animate ["barrieranim",0] | Type this in the init line to close the barrier | -.--- -.--- -.---
MAP_BarrierPole | Barrier Pole | 0.17 0.17 1.1
MAP_RepairRamp | Repair Ramp | 26 6.7 1.5****
MAP_Tyre_1 | Tyre, 0° | 0.6 0.6 0.175
MAP_Tyre_2 | Tyre, 25° | 0.56 0.6 0.38
MAP_Tyre_3 | Tyre, 55° | 0.42 0.6 0.54
MAP_TankBarricade | Tank Barricade | 1.5 1.7 1.25
MAP_Table | Table | 5 2.3 0.94
MAP_Bed | Bed | 2 1 0.5
MAP_Chair_TL | Three-legged Chair | 0.3 0.3 0.45
MAP_FlagPole | Flag Pole | 0.1 0.1 7
MAP_MapBoard_Intro | Map Board with the map of Desert Island | 0.7 1.1 1.8
MAP_MapBoard_Eden | Map Board with the map of Everon | 0.7 1.1 1.8
MAP_MapBoard_Abel | Map Board with the map of Malden | 0.7 1.1 1.8
MAP_MapBoard_Cain | Map Board with the map of Kolgujev | 0.7 1.1 1.8
MAP_MapBoard_Noe | Map Board with the map of Nogova | 0.7 1.1 1.8
MAP_BarbedWire_2 | Short Barbed Wire | 0.95 2 0.95
MAP_BarbedWire_4 | Medium Barbed Wire | 0.95 4 0.95
MAP_BarbedWire_6 | Long Barbed Wire | 0.95 6 0.95
MAP_BarbedWire_R1 | Barbed Wire rolled up, 0° | 0.95 0.95 0.16
MAP_BarbedWire_R2 | Barbed Wire rolled up, 65° | 0.5 0.95 0.85
MAP_BarbedWire_R3 | Barbed Wire rolled up, 90° | 0.16 0.95 0.95
MAP_BarbedFence | Barbed Fence | 6 0.05 2.45
MAP_BarbedFenceGate_L | Left Barbed Fence Gate | 3 0.05 2.45
This Animate ["gateanim",1] | Type this in the init line to open the gate | -.--- -.--- -.---
This Animate ["gateanim",0] | Type this in the init line to open the gate | -.--- -.--- -.---
MAP_BarbedFenceGate_R | Right Barbed Fence Gate | 3 0.05 2.45
This Animate ["gateanim",1] | Type this in the init line to open the gate | -.--- -.--- -.---
This Animate ["gateanim",0] | Type this in the init line to open the gate | -.--- -.--- -.---
MAP_Canister | Canister | 0.35 0.165 0.45
MAP_RadioAntenna_s | Small Radio Antenna (for field camps) | 10 10 11.4
MAP_RadioAntenna_l | Large Radio Antenna (for lager bases) | 30 30 30

* The actual size is +0.25. This size is just to make it easier to build.

** The actual size is 1.03. This size is just to make it easier to staple.

*** The actual size is 5. The poles of the target go 2 meters under ground because of being able to place them on uneven surface.

**** The actual size is 2.2. This size is just to make it easier to place vehicles on it.

SCRIPTS

- 2 flags on Flag Pole:

[This,”usa_vlajka.pac”,”\Flags\NATO.jpg”] Exec “\MAP_MilObj-Pack\Flag_Script.sqs”

This is the name of the Flag Pole

usa_vlajka.pac is the path and the texture name of the upper flag

\Flags\NATO.jpg is the path and the texture name of the second flag

THANKS TO

- 'Bohemia Interactive Studios' for this gorgeous game

- Silola for his explosion effects

- Lester from the AEF-Campaign for some useful tips

KNOWN BUGS

- Empty tanks fall through the Repair Ramp. There is no way to avoid this. But if you leave the tank commander inside, sometimes the tank will not fall through. It is an engine limit.

Bug report to ofp_lms@bluewin.ch

VISIT

http://www.mapfact.net/

http://www.mapfact.net/forum/