Name: Realism pack
Version: Beta 1.0
Date: 29th May 2002
Author(s): AaronAsh, Cpt. Robertson (and Sentinel Team).
Contact: aaronash@tiscali.co.uk

Details:
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This is a Beta version of my Realism pack, it has a new version of every combat vehicle in the game that have new sounds/skins and most importantly more realistic characteristics. This is a Beta so expect some bugs.

Installation:
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Simply unzip the .pbo file in this zip to your operation flashpoint addons folder (usually c:\program files\operationflashpoint\addons)


Version:
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Beta 1.0
- Combined old packs into one .pbo and added all remaining vehicles
- Most weapons and vehicles now have new sounds/skins

Notes:
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i)To use these addons your game must be version 1.40 or later.

ii)As with all Flashpoint Vehicles these will work best with a human at the helm.

iii)When making maps it is important to know that the the vehicles are most realistic when on max skill (reload times etc...).

iv)The greater u set the viewdistance the better, i recommend in MP maps to manualy set it with an arbitrary trigger in the editor to at least 1000 (i prefer 2000, or 3000 for planes).

v) these vehicles have accurate simulations of IR systems hence some of them can see through fog (some up to a distance of several kilometers), so dont be surprised if you cant see whos hitting you. (this is one feature i may remove in later releases in the interesets of playability)

Credits:
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This addon would not have been possible without the help of Cpt.Robertson and his clan, it was after all their idea. They went to some pretty extreme lengths to get information.

Special thanks too the Desert OFP team for making the superb texture set for the M1A1,ZSU and various other vehicle bits. you guys rock!

Disclaimer:
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All these addons are supplied with no support and I (the author) cannot be held responsible for any damage these do to your computer, your mental and physical health, or your Dingy.They are not supported by Codemasters or BIS, so please do not e-mail them asking for support. They will NOT activate FADE in your game.

Copyright:
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THIS FILE, THE CODE AND MEDIA HEREIN IS COPYRIGHTED. ALL RIGHTS ARE
RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED,
REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR 
MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF THE AUTHOR AARON ASHBROOKE (aaronash@tiscali.co.uk).

Software and Documentation Copyright © Aaron Ashbrooke.

ALL RIGHTS RESERVED. 