This is a collection of tweets I wrote after attending V ZTG. I wanted to preserve them on my blog.
Back in 27-28 October 2012 there was a general gaming convention Poznan Game Arena in Poznan city in Poland. Inside there was a sub-meeting fifth annual Zjazd Twórców Gier which I attended.
Unpleaseant surprise at the very beginning – tickets I bought via the Internet and printed myself weren’t working (and not only for me). I went to a long queue to customer service where people received new tickets.
Lighting was rather low and I didn’t have a tripod so my photos are blurry.
Photos: #VZTG #PoznanGameArena and in between twitpic.com/b8lbnv twitpic.com/b8lbri twitpic.com/b8lbvs — Faguss (@FagussWebsite) 29 października 2012
Event took place in a large building which had several pavilions. ZTG was in one of those. First day of PGA was crowded.
ZTG Saturday
#VZTG was part of #PoznanGameArena and it consisted entirely out of lectures divided intro three blocks.
— Faguss (@FagussWebsite) 29 października 2012
Looking something like this:
Fourth block was dedicated to the Indie Game: The Movie screenings. I’ve already seen that film so I didn’t go there.
I’m not a fan of such configurations because you’re conflicted to which lecture / panel go and afterwards if you didn’t like it then you’ll regret for picking that and not the other.
Saturday 10:00 – “Programming intelligent NPC in RPG” was in fact “use this tools” and had technical details despite the claims #VZTG — Faguss (@FagussWebsite) 29 października 2012
Speakers were recommending methods like *A algorithm, AIML chatbot, fuzzy logic, evolutionary algorithm. It was mentioned in description that they wouldn’t go into technical stuff but they did.
11:00 “Game design in action” turned out to be “game sales revenue in action”. #VZTG
— Faguss (@FagussWebsite) 29 października 2012
I understand it’s easier to talk about graphs in which the “money line” spikes than actual game design but come on…
— Faguss (@FagussWebsite) 29 października 2012
Speaker presented a couple of graphs showing how many copies of his app games he sold on different platforms. I’m not exactly interested in this kind of stuff.
12:00 “Role of a Games Designer in 2013” was presented by Eoin O’Doherty @amplecan from Rovio @roviohq twitpic.com/b8lf19 #VZTG
— Faguss (@FagussWebsite) 29 października 2012
It turned out to be “What’s the next big thing” meaning “Where you can monetise” – smartphone facebook freemium apparently @amplecan
— Faguss (@FagussWebsite) 29 października 2012
Eoin O’Doherty was predicting trends for 2013. The next big thing won’t be interface TV, motion controls or virtual reality but mobile devices because they are accessible multi-purpose devices, relatively cheap with increasing power. Facebook provides a common ground for applications and connects with other players. In summary elements of success are:
- canvas / mobile compatibility
- free-to-play model
- major social connectivity
When it comes to monetisation you can trust Rovio / Zynga because they’re experts.
13:00 “Designing games inspired by nature” was really a showcase of games with neat effects twitpic.com/b8lg6h #VZTG
— Faguss (@FagussWebsite) 29 października 2012
For example physics in most of the games is supplemental and not part of the main course like in Red Remover, rocket simulation in Kerbal Space Program. Supreme Commander is simulating path for projectiles. Biology inspired games like Flow or Osmos. As for psychology Stalker visualizes fear and units panic in Total War. Slideshow is available here.
14:00 I have a choice (which talk to attend) between product ad, gaming stereotypes or marketing. Dinner time that is.
— Faguss (@FagussWebsite) 29 października 2012
15:00 “Time, space and category of realism” was more about philosophy (ontology) and less about games but I actually liked it #VZTG
— Faguss (@FagussWebsite) 29 października 2012
Speaker talked about space (as in reality) and how it all relates to games.
“Space in games is simultaneously conceptual and associative.”
— Faguss (@FagussWebsite) 29 października 2012
Philosophy loves to play with words.
Guy concluded that physical realism (high fidelity) isn’t necessary because we pour a lot of imagination into games (@campster nudge).
— Faguss (@FagussWebsite) 29 października 2012
16:00 “Many platforms – one code” was a showcase of Multimedia Fusion middleware. #VZTG
— Faguss (@FagussWebsite) 29 października 2012
Which is something like Game Maker.
17:00 “Rendering 3D terrain tricks” – stressed speaker talking in a not dumb-friendly way. #VZTG
— Faguss (@FagussWebsite) 29 października 2012
This one about optimizing terrain rendering in order to use less processing power. Stage fright happens to us all but I didn’t like that he was talking in a specialized language.
PGA Saturday
Between talks I went down to PGA to see what was going there. Stands with games with long queues, tournaments, presentations, contests, cosplay. I stopped for a while at retro section.
#PoznanGameArena There was a retro section including Amiga CD32 with Bansheetwitpic.com/b8lob0
— Faguss (@FagussWebsite) October 29, 2012
All sorts of older machines: NES, SNES, Jaguar, Commodore 64, Sega Dreamcast etc.
#PoznanGameArena Fruits as controllers (River Raid)twitpic.com/b8loww
— Faguss (@FagussWebsite) October 29, 2012
Guy behind this stand explained to me that fruits contain water which is a conductor. When you touch them you change voltage and that’s why they can be used as a controller.
#PoznanGameArena Farming Simulator promotion complete with tractor and apples. Jesus Christ.twitpic.com/b8lpcc
— Faguss (@FagussWebsite) October 29, 2012
As you can imagine joypad-fruits were wearing off rather quickly so I jokingly told the guy to borrow a couple of apples from the FS stand.
#PoznanGameArena Kinect fighting game. What a redundancy… twitpic.com/b8lqmr
— Faguss (@FagussWebsite) October 29, 2012
Substituting brawls with technology.
Avoided booth babes to not get fucking pamphlets. #PoznanGameArena
— Faguss (@FagussWebsite) October 29, 2012
I already had enough waste paper.
I guess #PoznanGameArena was your typical gaming convention: crowds, tournaments, cosplay, quizes, loud music, booths & babes…
— Faguss (@FagussWebsite) October 29, 2012
I’ve never been to a big gaming convention before so it pretty much confirmed what I already saw on YouTube.
Nothing really new (for me) in terms of games. Maybe except Hitman Absolution Sniper Challenge #PoznanGameArena
— Faguss (@FagussWebsite) October 29, 2012
Racing games excluded. Sniper Challenge was more a demo rather than a full game. What was particularly perplexing to me is that I saw some kids playing older games (Fallout 3, NFS: Most Wanted).
And that concludes my first day on PGA/ZTG 2012. Second part of the coverage you’ll find here.