{"id":1024,"date":"2022-08-31T15:04:53","date_gmt":"2022-08-31T13:04:53","guid":{"rendered":"https:\/\/ofp-faguss.com\/blog\/?p=1024"},"modified":"2023-04-13T11:00:16","modified_gmt":"2023-04-13T09:00:16","slug":"thoughts-on-human-fall-flat","status":"publish","type":"post","link":"https:\/\/ofp-faguss.com\/blog\/thoughts-on-human-fall-flat\/","title":{"rendered":"Thoughts on Human: Fall Flat"},"content":{"rendered":"<p>Back in 2020 I&#8217;ve played <a rel=\"noreferrer noopener\" href=\"https:\/\/store.steampowered.com\/app\/477160\/Human_Fall_Flat\/\" target=\"_blank\">Human: Fall Flat<\/a> which is an &#8220;open-ended physics-based puzzle platformer&#8221;. I like its concept: what matters is what you can do with your own two hands, there&#8217;s no inventory or superpowers. The puzzles themselves are rather easy and the challenge comes from taming the wobbly physics.<\/p>\n<p>There&#8217;s a weird disconnect in the presentation. The game appears to be light-hearted and goofy while music is serious, sad ambient piano.<\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1085\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-1536x864.jpg 1536w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2022\/08\/20201018122715_1.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<p>Description doesn&#8217;t say if it&#8217;s a competitive or a cooperative experience but I&#8217;ve played it with a friend as a co-op (because I&#8217;m looking for games similar to Portal 2).<\/p>\n<p>This is where we run into some problems:<\/p>\n<ul class=\"wp-block-list\">\n<li>levels can be completed solo so you don&#8217;t actually need the other person<\/li>\n<li>completing a section changes respawn point for all players (a catch-up mechanic). I find this annoying because I want to engage with the puzzles too and not just be dragged along<\/li>\n<li>level changes as soon as any player reaches the exit so we decided to wait for each other and jump into the pit together. I hate when I&#8217;m the middle of a puzzle and suddenly loading screen appears<\/li>\n<\/ul>\n<p>So the game seems to be structured as a race but it&#8217;s not explicit about it. There&#8217;s no progress track, no score table, no declaration of a winner. These elements would define my expectations so that I could play it the intended way. Perhaps the game was meant to be amorphous but then it&#8217;s not satisfying for either mode of play.<\/p>\n<p>Nevertheless, we had a few fun moments like trying to rescue friend who&#8217;s hanging from a ledge or my buddy becoming a stowaway by grabbing my legs while I&#8217;m swinging.<\/p>\n<p>In summary the design falls flat and I would prefer a more directed experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2020 I&#8217;ve played Human: Fall Flat which is an &#8220;open-ended physics-based puzzle platformer&#8221;. I like its concept: what matters is what you can do with your own two hands, there&#8217;s no inventory or superpowers. The puzzles themselves are rather easy and the challenge comes from taming the wobbly physics. There&#8217;s a weird disconnect [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1084,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1024","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gaming"],"_links":{"self":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/1024"}],"collection":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/comments?post=1024"}],"version-history":[{"count":8,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/1024\/revisions"}],"predecessor-version":[{"id":1143,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/1024\/revisions\/1143"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media\/1084"}],"wp:attachment":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media?parent=1024"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/categories?post=1024"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/tags?post=1024"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}