{"id":508,"date":"2013-04-29T19:43:30","date_gmt":"2013-04-29T17:43:30","guid":{"rendered":"http:\/\/ofp-faguss.com\/blog\/?p=508"},"modified":"2015-02-26T23:18:53","modified_gmt":"2015-02-26T21:18:53","slug":"my-maps-for-games","status":"publish","type":"post","link":"https:\/\/ofp-faguss.com\/blog\/my-maps-for-games\/","title":{"rendered":"My Paper Maps for Games"},"content":{"rendered":"<p>I would like to share with you a couple of hand-drawn maps made while playing video games.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"ishar-legend-of-the-fortress\"><\/a><\/p>\n<h1>Ishar: Legend of the Fortress<\/h1>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_ishar.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-520\" alt=\"Maps - Ishar\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_ishar-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_ishar-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_ishar-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_ishar-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>Three enclosed zones: dungeon (gray) and two towns (blue). Dungeon area isn&#8217;t finished as there was no need to do it after sweeping the area. I shaded corridors with pencils because it was hard to distinguish empty space from walls. Incidentally I gave it a 3D look.<\/p>\n<p>I like <a title=\"MobyGames\" href=\"http:\/\/www.mobygames.com\/game\/amiga\/ishar-legend-of-the-fortress\">Ishar<\/a> because it drops you in the world with little information and you have to figure out things all by yourself. You carry an <a title=\"Screenshot\" href=\"http:\/\/www.mobygames.com\/game\/amiga\/ishar-legend-of-the-fortress\/screenshots\/gameShotId,33036\/\">outside area map<\/a> but it&#8217;s vague and orientation skill only helps to identify names of neighbouring provinces. Using compass is a must. Other than that I like colourful graphics and ambient sounds.<\/p>\n<p>What I don&#8217;t like is that I don&#8217;t have enough feedback (e.g. can&#8217;t deal with enemy &#8211; do I need to raise strength or agility?) or that increasing attributes is a gamble (pay for a chance) which leads to grind.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"prince-of-persia-2\"><\/a><\/p>\n<h1>Prince of Persia 2<\/h1>\n<p><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-512\" alt=\"Maps - POP2 Level 3\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev3-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev3-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev3-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev3-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-513\" alt=\"Maps - POP2 Level 4\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev4-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev4-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev4-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev4-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-514\" alt=\"Maps - POP2 Level 5\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev5-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev5-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev5-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev5-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-515\" alt=\"Maps - POP2 Level 6\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev6-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev6-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev6-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev6-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-516\" alt=\"Maps - POP2 Level 8\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev8-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev8-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev8-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev8-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-517\" alt=\"Maps - POP2 Level 9\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev9-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev9-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev9-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev9-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-518\" alt=\"Maps - POP2 Level 10\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev10-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev10-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev10-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev10-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-519\" alt=\"Maps - POP2 Level 11\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev11-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev11-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev11-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_pop2_lev11-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/center>&nbsp;<\/p>\n<p>Prince of Persia 2 features extensive dungeons which aren&#8217;t smoothly scrolled and that led me to mapping the area. Parts of Level 3 and Level 6 were all over the paper so I merged them in image editor.<\/p>\n<p>Game was annoying for me (particularly fighting floating heads) and on Level 11 I lost motivation to play. I don&#8217;t plan to get back to it.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"the-elder-scrolls-morrowind\"><\/a><\/p>\n<h1>The Elder Scrolls: Morrowind<\/h1>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_morrowind.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-511\" alt=\"Maps - Morrowind\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_morrowind-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_morrowind-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_morrowind-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_morrowind-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>This is a partial map of the Sheogorath region (northern part of the Morrowind province). I started drawing with black pen. After a while I&#8217;ve noticed it was rather bland so to thicken the contours I outlined shoreline with pencil. I like the look of it. To make locations stand out I supplemented with red marker. Plain black or red dot looked uninteresting in my opinion.<\/p>\n<p>In Fighter&#8217;s Guild one of the quests is to find a legendary mine with golden eggs. The only hint you get is that it&#8217;s somewhere on Sheogorath. In-game map doesn&#8217;t mark minor locations so I began to draw my own map. Starting from the right (fighting mad people on Ald Daedroth) and moving left towards the center of the island, brushing vertically. I was disappointed when the &#8220;legendary, lost&#8221; mine was down the road and turned out to be a fully lit, copy-cat dungeon.<\/p>\n<p>After that I did not continue to draw the rest because the map served it&#8217;s purpose.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"ambermoon\"><\/a><\/p>\n<h1>Ambermoon<\/h1>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/08\/maps_ambermoon2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-659\" alt=\"Maps Ambermoon2\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/08\/maps_ambermoon2-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/08\/maps_ambermoon2-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/08\/maps_ambermoon2-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/08\/maps_ambermoon2-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>This one was made by my brother when he was playing <a title=\"MobyGames\" href=\"http:\/\/www.mobygames.com\/game\/amiga\/ambermoon\">Ambermoon<\/a>. Paper size is A3 and scale is 1:10. I find it impressive because I saw the amount of work he put into it.<\/p>\n<p>Game features it&#8217;s own coordinate system (your x\/y position is displayed once you obtain special magical artefact). My brother noted position of the shore points, converted numbers to a map scale, layed dots and then connected them. It&#8217;s <a title=\"Screnshot\" href=\"http:\/\/www.lemonamiga.com\/games\/popup_screen_index.php?id=1485&amp;screenname=ambermoon_04.png&amp;kuk=04\">unfinished<\/a> due to laziness.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"indiana-jones-the-fate-of-atlantis\"><\/a><\/p>\n<h1>Indiana Jones: The Fate of Atlantis<\/h1>\n<p>Most of our maps aren&#8217;t as elegant but rather quick &amp; dirty. To demonstrate here&#8217;s my map of the labyrinth on Crete.<\/p>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_fateofatlantis.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-510\" alt=\"Maps - Fate of Atlantis\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_fateofatlantis-150x150.jpg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_fateofatlantis-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_fateofatlantis-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2013\/04\/maps_fateofatlantis-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>If you&#8217;re confused after taking a glance then you know how I felt while wandering without a map.<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"conclusions\"><\/a><\/p>\n<h1>Conclusions<\/h1>\n<p>Why do we dabble in cartography? Being lost may be simultaneously unsettling and compelling (kinda like being afraid while watching a horror movie). Using maps <strong>mitigates fear of being lost<\/strong> and creating them may bring joy of craft.<\/p>\n<p>Second reason I can think of is to<strong> avoid frustration of walking in circles <\/strong>and therefore visiting the same places experiencing the same thing over and over again. Before I started drawing map for Morrowind I walked randomly around the island stumbling upon some locations more than once.<\/p>\n<p>Of course there is a map on the Internet with all locations marked but using it would be like using a walktrough and would miss a point for me &#8211; which is to explore and search on my own.<\/p>\n<p>Lastly, to <strong>help fully explore the area<\/strong>. For example in POP2 there are multiple forks and if you wish to check them all then memorization might be problematic.<\/p>\n<p>Drawing custom maps is a thing of the past (you might have noticed that the ones I&#8217;ve uploaded are for 10+ year old games). Modern games come with all sorts of conveniences (auto-map, journal, marked objectives, hints etc.) offloading calculations from a brain to a machine. I&#8217;m not rallying against it but I&#8217;d like to say that challenge can sometimes be a pain and sometimes a pleasure.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>P.S.<\/strong> Check out Line Hollis&#8217; <a title=\"How our perception of space in games changes depending on our maps\" href=\"http:\/\/nightmaremode.net\/2012\/11\/how-our-perception-of-space-in-games-changes-depending-on-our-maps-23229\/\">article about space<\/a> in games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I would like to share with you a couple of hand-drawn maps made while playing video games. &nbsp; Ishar: Legend of the Fortress Three enclosed zones: dungeon (gray) and two towns (blue). Dungeon area isn&#8217;t finished as there was no need to do it after sweeping the area. I shaded corridors with pencils because it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":589,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[38,33,39,35,34,32,37,36],"class_list":["post-508","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-meta","tag-ambermoon","tag-craft","tag-indiana-jones","tag-ishar","tag-labyrinth","tag-maps","tag-morrowind","tag-prince-of-persia"],"_links":{"self":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/508"}],"collection":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/comments?post=508"}],"version-history":[{"count":34,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/508\/revisions"}],"predecessor-version":[{"id":724,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/508\/revisions\/724"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media\/589"}],"wp:attachment":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media?parent=508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/categories?post=508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/tags?post=508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}