{"id":819,"date":"2017-08-15T23:10:21","date_gmt":"2017-08-15T21:10:21","guid":{"rendered":"http:\/\/ofp-faguss.com\/blog\/?p=819"},"modified":"2017-08-16T16:46:49","modified_gmt":"2017-08-16T14:46:49","slug":"hanzo-vs-huntsman","status":"publish","type":"post","link":"https:\/\/ofp-faguss.com\/blog\/hanzo-vs-huntsman\/","title":{"rendered":"Hanzo vs Huntsman"},"content":{"rendered":"<p>My playtime with <strong>Hanzo<\/strong> in <strong>Overwatch<\/strong> has reached and passed the amount of hours I have with <strong>the Sniper<\/strong> in <strong>Team Fortress 2<\/strong>.<\/p>\n<p><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-828\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-300x169.png\" alt=\"tf2 stats\" width=\"267\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-300x169.png 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-768x432.png 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-1024x576.png 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-284x158.png 284w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-642x362.png 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats-128x72.png 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_stats.png 1920w\" sizes=\"(max-width: 267px) 100vw, 267px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-824\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-300x169.jpg\" alt=\"ow stats\" width=\"267\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-284x158.jpg 284w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/overwatch_stats.jpg 1920w\" sizes=\"(max-width: 267px) 100vw, 267px\" \/><\/a><\/center>Actually my time with <a href=\"https:\/\/wiki.teamfortress.com\/wiki\/Huntsman\">the Huntsman<\/a> is a bit less than that. I don&#8217;t know how much exactly because there are no statistics but I assure you it&#8217;s the majority of it.<\/p>\n<p>So on this occasion I&#8217;d like to compare the Huntsman with Hanzo.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"why-archery\"><\/a><\/p>\n<h2>Why Archery?<\/h2>\n<p>But first I&#8217;ll explain why I main bow and arrow:<\/p>\n<ul>\n<li><strong>Prediction<\/strong>. Projectiles require you to make a hypothesis about enemy movement. It&#8217;s satisfying when you test your assumptions and they turn out to be correct.<\/li>\n<li><strong>High Risk &#8211; High Reward<\/strong>. Hitting targets is hard but when you do you&#8217;re rewarded with high damage.<\/li>\n<li><strong>Challenge<\/strong>. It&#8217;s satisfying to make good plays with harder characters (think D.Va\/Symmetra on release). Doubly, if people are complaining about unviability and you prove them wrong.<\/li>\n<\/ul>\n<p>Once I achieved the Huntsman it quickly became my predominant weapon for the sniper class. When I started playing OW, going Hanzo seemed like an obvious progression. So what are the improvements?<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"display\"><\/a><\/p>\n<h2>Display<\/h2>\n<p>In TF2 the bow is placed vertically while in OW &#8211; horizontally. I prefer the latter because it takes less space on the screen and doesn&#8217;t block my right field of view.<\/p>\n<p>In OW when you draw the bow it moves closer to the center of the screen which makes it easier for me to tell the shot power. In TF2 it&#8217;s hard to notice change.<\/p>\n<p><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-830 size-medium\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-300x169.jpg\" alt=\"tf2_bow_nohud\" width=\"250\" height=\"141\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_bow_nohud.jpg 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-835 size-medium\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-300x169.jpg\" alt=\"t2_bow_draw_nohud\" width=\"250\" height=\"141\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/t2_bow_draw_nohud.jpg 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a><\/center><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-831 size-medium\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-300x169.jpg\" alt=\"ow_bow_nohud\" width=\"250\" height=\"141\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_nohud.jpg 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-836 size-medium\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-300x169.jpg\" alt=\"ow_bow_draw_nohud\" width=\"250\" height=\"141\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow_draw_nohud.jpg 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a><\/center>&nbsp;<\/p>\n<p>On TF2 HUD, power is indicated by a bar in the lower right corner. I never have time to look at it and so it&#8217;s useless to me. In OW, power is indicated by a circle gradually decreasing in size in the center of the screen (which is where my eyes are fixated). Now reading the power is never a problem.<\/p>\n<p><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_hud_bowpower.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-837\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_hud_bowpower.jpg\" alt=\"tf2_hud_bowpower\" width=\"201\" height=\"156\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_hud_bowpower.jpg 201w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_hud_bowpower-200x156.jpg 200w\" sizes=\"(max-width: 201px) 100vw, 201px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_hud_bowpower.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-838\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_hud_bowpower.jpg\" alt=\"ow_hud_bowpower\" width=\"201\" height=\"156\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_hud_bowpower.jpg 201w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_hud_bowpower-200x156.jpg 200w\" sizes=\"(max-width: 201px) 100vw, 201px\" \/><\/a><\/center>Additionally, default crosshair for Hanzo has distance dots which help me aim at distant enemies. TF2 doesn&#8217;t have anything similar and so I would always rely on intuition.<\/p>\n<p>The distances on which you engage targets actually do not vary that much. I mostly aim with the space between first and second dot so the benefit of having distance dots is less than it seems. Still, I prefer it over TF2.<\/p>\n<p>&nbsp;<\/p>\n<p>In TF2 arrows leave a large tracer and in OW &#8211;\u00a0 a small one.<\/p>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-839 size-large\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-1024x576.jpg\" alt=\"tf2_arrow_tracer_front\" width=\"598\" height=\"336\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_front.jpg 1920w\" sizes=\"(max-width: 598px) 100vw, 598px\" \/><\/a><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-840 size-large\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-1024x576.jpg\" alt=\"ow_arrow_tracer_front\" width=\"598\" height=\"336\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-1024x576.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-300x169.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-768x432.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-642x362.jpg 642w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front-128x72.jpg 128w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_arrow_tracer_front.jpg 1920w\" sizes=\"(max-width: 598px) 100vw, 598px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-841 size-large\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side-1024x221.jpg\" alt=\"tf2_arrow_tracer_side\" width=\"598\" height=\"129\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side-1024x221.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side-300x65.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side-768x166.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side.jpg 1920w\" sizes=\"(max-width: 598px) 100vw, 598px\" \/><\/a><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-910\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2-1024x221.jpg\" alt=\"\" width=\"598\" height=\"129\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2-1024x221.jpg 1024w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2-300x65.jpg 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2-768x166.jpg 768w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_arrow_tracer_side_2.jpg 1920w\" sizes=\"(max-width: 598px) 100vw, 598px\" \/><\/a><\/p>\n<p>In the latter it&#8217;s less likely that the enemies will notice arrows so you&#8217;re more sneaky. However, the same goes for you &#8211; it&#8217;s harder to learn aiming by watching the trail. I prefer TF2 here.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"bow-characteristics\"><\/a><\/p>\n<h2>Bow Characteristics<\/h2>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-893 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman-150x150.png\" alt=\"tf2_bow\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman-150x150.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman-300x300.png 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman-80x80.png 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman-200x200.png 200w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Huntsman.png 512w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-896 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1-150x150.png\" alt=\"ow_bow\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1-150x150.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1-300x300.png 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1-80x80.png 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1-200x200.png 200w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_bow-1.png 512w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/center>I&#8217;ve measured properties of each bow.<\/p>\n<table style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<th><\/th>\n<th>TF2<\/th>\n<th>OW<\/th>\n<\/tr>\n<tr>\n<td>Draw<\/td>\n<td>0.95<\/td>\n<td>0.7<\/td>\n<\/tr>\n<tr>\n<td>Reload<\/td>\n<td>2<\/td>\n<td>0.55<\/td>\n<\/tr>\n<tr>\n<td>Travel Min<\/td>\n<td>0.88<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>Travel Max<\/td>\n<td>0.62<\/td>\n<td>0.3<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Values are in seconds. <strong>Draw<\/strong> is the time it takes to reach full power. <strong>Reload<\/strong> is the time between shots.<\/p>\n<p>To compare arrow speed I&#8217;ve measured how long does it take to hit an enemy target (of the same class) positioned far enough so that its size on the screen is 1 cm. <strong>Min<\/strong> was a shot without holding left button and <strong>Max<\/strong> is a fully drawn arrow.<\/p>\n<p>&nbsp;<\/p>\n<p>In TF2 you can hold arrow for 5 seconds before receiving penalty while in OW &#8211; indefinitely. In the former you have to factor this into your ambush while in the latter you can keep camping forever undisturbed.<\/p>\n<p>In TF2 you can carry up to 12 arrows and you&#8217;ll have to periodically retreat in order to resupply. In OW there&#8217;s unlimited ammo and so you can remain in the battle forever.<\/p>\n<p>Since December 2015 TF2 allows you to fire while in the air. That means when a Pyro bumps you then you still have a chance to fight back. In OW firing mid-air was possible from the start.<\/p>\n<p>&nbsp;<\/p>\n<p>To compare the damage I&#8217;ve <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/hanzo_hunstman.txt\">checked<\/a> how many shots does it take to eliminate enemies:<\/p>\n<ul>\n<li>In TF2 fully charged headshot kills everyone while in OW it eliminates 70% of the characters. You need 2 more to ensure that the healthiest characters stay dead.<\/li>\n<li>In TF2 two fully charged bodyshots kill almost everyone while in OW they eliminate 70% of the characters. You need 1 more in TF2 and 3 more in OW to ensure that the healthiest characters stay dead.<\/li>\n<li>In TF2 weakest headshot kills half of the cast while in OW it takes 4 to eliminate the same proportion of the characters.<\/li>\n<li>In TF2 three weakest bodyshots will kill half of the cast while in OW it takes 7 to eliminate the same proportion of the characters.<\/li>\n<\/ul>\n<p>Also arrows in TF2 cause a small knockback.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>To summarize<\/strong>, Storm Bow is faster to use than the Huntsman. However, due to the presence of very healthy characters (aka tanks) you&#8217;ll need more hits than in TF2.<\/p>\n<p>In OW there&#8217;s also a much greater disparity (in damage and speed) between the weakest and strongest shot. In TF2 I would sometimes challenge myself by never holding left click and I could still perform well. In OW this wouldn&#8217;t fly and you want to charge arrows to the fullest whenever possible.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"secondary-equipment\"><\/a><\/p>\n<h2>Secondary Equipment<\/h2>\n<p>Besides bow, each game gives you two other accessories.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-869 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG-150x150.png\" alt=\"smg\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG-150x150.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG-300x300.png 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG-80x80.png 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG-200x200.png 200w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_SMG.png 512w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-870 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri-150x150.png\" alt=\"machete\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri-150x150.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri-300x300.png 300w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri-80x80.png 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri-200x200.png 200w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/Backpack_Kukri.png 512w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/center>In TF2 it&#8217;s sub-machine gun and a machete. With them, you can engage enemies at any distance (like confronting flanking Scouts). Optionally you can trade these weapons for superiority in close combat (Jarate + Bushwacka) or protection against Spies (Razorback) or other.<\/p>\n<p>I&#8217;m fond of this system for its simplicity.<\/p>\n<p>&nbsp;<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-875 size-full\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/sonic.png\" alt=\"sonic\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/sonic.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/sonic-80x80.png 80w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-874 size-full\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/scatter.png\" alt=\"scatter\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/scatter.png 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/scatter-80x80.png 80w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/center>In OW you get special arrows that you can fire periodically.<\/p>\n<p><strong>Sonic arrow<\/strong> reveals enemies in a target area like a wallhack. I like this ability because you can contribute to your team besides dealing damage. It also helps you prepare yourself against incoming flankers.<\/p>\n<p>However, I dislike the lack of indication that this ability is in use (unless you directly see Hanzo firing Sonic arrow). You can get instantly killed when coming off a corner and you have no way of knowing that you&#8217;re in danger. My solution to this issue is to display a transparent sphere that shows you which area is being surveilled.<\/p>\n<p><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_sonic_suggestion.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-889 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_sonic_suggestion-150x150.jpg\" alt=\"ow_sonic_suggestion\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_sonic_suggestion-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_sonic_suggestion-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_sonic_suggestion-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>It would be a message to the player: <em>you are entering this zone at your own risk; if you get killed it&#8217;s your fault<\/em>. It could delay enemy advancement.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Scatter arrow<\/strong> splits into multiple arrows on hit which further bounce off walls. Fired at the right angle it will deal enough damage to instantly kill 21 out of 25 characters (84%).<\/p>\n<p>I find the idea of aiming at the floor to kill an enemy rather weird. I&#8217;d like for headshot to be THE skillshot that rewards you with elimination.<\/p>\n<p>Ricocheting arrows lead to <a href=\"https:\/\/np.reddit.com\/r\/Overwatch\/comments\/5h31cz\/simple_geometry\/\">bullshit<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Overwatch\/comments\/64j74o\/we_get_it_hanzo_youre_good_at_maths\/\">kills<\/a> which frustrates enemies and confuse me as a shooter. What am I supposed to learn from this? That I got lucky? I want the game to instantly provide feedback to my skill level and not offer me a roulette.<\/p>\n<p>I understand that Hanzo needs something to protect himself in the close range. Maybe firing multiple arrows at once that would work just like Roadhog&#8217;s primary fire? Maybe some sort of martial arts move that would stun\/knockback enemies? Maybe an arrow that wouldn&#8217;t deal damage but make enemy more vulnerable like slow him down?<\/p>\n<p>If not replaced, then I think scatter could be made more fair by displaying trajectory of the arrows.\u00a0 The enemy would know that he&#8217;s being targeted and that corridors are not safe. Kinda like in TF2 you have a laser dot.<\/p>\n<p><center><a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_laser_dot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-887 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_laser_dot-150x150.jpg\" alt=\"tf2_laser_dot\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_laser_dot-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_laser_dot-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/tf2_laser_dot-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a> <a href=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_scatteridea_trajectory.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-911 size-thumbnail\" src=\"http:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_scatteridea_trajectory-150x150.jpg\" alt=\"ow_scatter_suggestion\" width=\"150\" height=\"150\" srcset=\"https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_scatteridea_trajectory-150x150.jpg 150w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_scatteridea_trajectory-80x80.jpg 80w, https:\/\/ofp-faguss.com\/blog\/wp-content\/uploads\/2017\/08\/ow_scatteridea_trajectory-200x200.jpg 200w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/center>Simultaneously, it would help me as a shooter. Sometimes I&#8217;m thinking of trick shots but they usually fail due to unpredictability of the arrows. Or because of a bump in the floor that I didn&#8217;t notice. This change would help me make exactly the shots that I want.<\/p>\n<p>Still, it wouldn&#8217;t get rid of bullshit kills so here are additional suggestions:<\/p>\n<ul>\n<li>reducing damage and speed with each ricochet and distance traveled<\/li>\n<li>reducing the number of ricochets<\/li>\n<li>forcing a delay so that you can&#8217;t fire it immediately after selecting<\/li>\n<\/ul>\n<p>I also like the idea of reducing damage with each hit that I&#8217;ve read about on <a href=\"https:\/\/www.reddit.com\/r\/Overwatch\/comments\/6q6vj3\/my_idea_to_change_scatter_arrow_without_nerfing\/\">Reddit<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>Lastly, in OW there&#8217;s Quick Melee. It works instantly (unlike melee in TF2) but it inflicts little damage. In TF2 it takes 2-3 hits to kill most of the characters while in OW it takes 7 hits to eliminate half of the cast.<\/p>\n<p>Quick Melee actually deals similar amount of damage as the weakest arrow but to me, the former is a better choice for finishing injured enemies as it&#8217;s faster and doesn&#8217;t require precise aiming.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>To summarize<\/strong>, TF2 gives you two different weapons which is kinda like two extra mini-games. OW keeps focus on the bow by providing high-damage shot and a recon ability. I like both systems (except for how OW ideas are executed).<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"mobility\"><\/a><\/p>\n<h2>Mobility<\/h2>\n<p>I&#8217;ve measured how long does it take to run to an enemy target (of the same class) positioned far enough so that its size on the screen is 1 cm. Values in the table are in seconds.<\/p>\n<table style=\"margin-left: auto; margin-right: auto;\">\n<tbody>\n<tr>\n<th><\/th>\n<th>TF2<\/th>\n<th>OW<\/th>\n<\/tr>\n<tr>\n<td>Run<\/td>\n<td>5.4<\/td>\n<td>5.8<\/td>\n<\/tr>\n<tr>\n<td>Run Drawn<\/td>\n<td>10<\/td>\n<td>8.3<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Movement speed in both games is about the same. The difference is that in OW you move at a constant velocity so traversing space feels easier (you&#8217;re not &#8220;sliding&#8221;).<\/p>\n<p>With arrow drawn you move 46% slower in TF2 and 30% slower in OW.<\/p>\n<p>OW allows you to climb walls which you can use:<\/p>\n<ul>\n<li>to quickly get to a vantage point (while in TF2 getting to high ground takes a bit longer)<\/li>\n<li>to escape from danger<\/li>\n<li>offensively, to dodge enemy attacks and fire from the air<\/li>\n<\/ul>\n<p>Since May 2017 you can keep draw power while climbing which gives Hanzo and edge against flying characters. Also it enables him to spam from behind a wall &#8211; charge, climb just enough to get the arrow out and immediately fall to the ground. It makes him even deadlier.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"mwm-aal-item\" name=\"conclusion\"><\/a><\/p>\n<h2>Conclusion<\/h2>\n<p>Overwatch is a fast-paced game and more accessible while Team Fortress 2 is slower and requires you to be more careful. I don&#8217;t have a preference regarding tempo but I do favour convenience of Overwatch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My playtime with Hanzo in Overwatch has reached and passed the amount of hours I have with the Sniper in Team Fortress 2. Actually my time with the Huntsman is a bit less than that. I don&#8217;t know how much exactly because there are no statistics but I assure you it&#8217;s the majority of it. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":909,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[44],"class_list":["post-819","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gaming","tag-overwatch"],"_links":{"self":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/819"}],"collection":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/comments?post=819"}],"version-history":[{"count":60,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/819\/revisions"}],"predecessor-version":[{"id":915,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/posts\/819\/revisions\/915"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media\/909"}],"wp:attachment":[{"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/media?parent=819"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/categories?post=819"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ofp-faguss.com\/blog\/wp-json\/wp\/v2\/tags?post=819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}