Column:
none
type
return
getset
Divide:
none
return
getset
Audio
fadeMusic
fadeSound
musicVolume
onBriefingGear
onBriefingGroup
onBriefingNotes
onBriefingPlan
playMusic
playSound
say
soundVolume
Camera
camCommand
camCommit
camCommitted
camCreate
camDestroy
cameraEffect
camSetFov
camSetPos
camSetRelPos
camSetTarget
switchCamera
Interface
addAction
buttonAction
buttonSetAction
closeDialog
createDialog
ctrlEnable
ctrlEnabled
ctrlSetText
ctrlShow
ctrlText
ctrlVisible
cutObj
cutRsc
cutText
dialog
enableEndDialog
enableRadio
forceMap
getMarkerColor
getMarkerPos
getMarkerSize
getMarkerType
globalChat
globalRadio
groupChat
groupRadio
hint
hintC
hintCadet
lbAdd
lbClear
lbColor
lbCurSel
lbData
lbDelete
lbPicture
lbSetColor
lbSetCurSel
lbSetData
lbSetPicture
lbSetValue
lbSize
lbText
lbValue
mapAnimAdd
mapAnimClear
mapAnimCommit
mapAnimDone
objStatus
onMapSingleClick
removeAction
setMarkerColor
setMarkerPos
setMarkerSize
setMarkerType
setRadioMsg
showCinemaBorder
showCompass
showGPS
showMap
shownCompass
shownGPS
shownMap
shownPad
shownRadio
shownWarrant
shownWatch
showPad
showRadio
showWarrant
showWatch
sideChat
sideRadio
sliderPosition
sliderRange
sliderSetPosition
sliderSetRange
sliderSetSpeed
sliderSpeed
titleCut
titleObj
titleRsc
titleText
vehicleChat
vehicleRadio
Mathematics
!=
*
+
-
/
<
<=
==
>
>=
abs
acos
and
asin
atan
atan2
cos
deg
exp
ln
log
mod
not
or
pi
rad
random
sin
sqrt
tan
^
Mission & Game
accTime
addMagazinePool
addWeaponPool
benchmark
cadetMode
clearMagazinePool
clearWeaponPool
daytime
deleteIdentity
deleteStatus
disableUserInput
drop
estimatedTimeLeft
fillWeaponsFromPool
forceEnd
getWorld
isServer
loadFile
loadIdentity
loadStatus
localize
missionName
missionStart
pickWeaponPool
playersNumber
preprocessFile
putWeaponPool
queryMagazinePool
queryWeaponPool
requiredVersion
saveGame
saveIdentity
saveStatus
saveVar
setAccTime
setFog
setOvercast
setRain
setTerrainGrid
setViewDistance
skipTime
time
Object
action
addEventHandler
addMagazine
addMagazineCargo
addRating
addScore
addWeapon
addWeaponCargo
alive
allowFleeing
allowGetIn
ammo
animate
animationPhase
assignAsCargo
assignAsCommander
assignAsDriver
assignAsGunner
behaviour
buildingPos
canFire
canMove
canStand
captive
clearMagazineCargo
clearWeaponCargo
combatMode
commander
commandFire
commandFollow
commandMove
commandStop
commandTarget
commandWatch
createUnit
createVehicle
crew
damage
deleteVehicle
disableAI
distance
doFire
doFollow
doMove
doStop
doTarget
doWatch
driver
engineOn
fire
flag
flagOwner
fleeing
flyInHeight
formation
formLeader
fuel
getDir
getPos
getPosASL
getWPPos
group
gunner
handsHit
hasWeapon
in vehicle
inflame
inflamed
isEngineOn
join
knowsAbout
land
leader
lightIsOn
local
lock
locked
lockWP
magazines
move
moveInCargo
moveInCommander
moveInDriver
moveInGunner
name
nearestBuilding
nearestObject
object
orderGetIn
player
playMove
primaryWeapon
rating
removeAllEventHandlers
removeAllWeapons
removeEventHandler
removeMagazine
removeMagazines
removeWeapon
reveal
score
scudState
secondaryWeapon
selectWeapon
setAmmoCargo
setBehaviour
setCaptive
setCombatMode
setDamage
setDir
setFace
setFaceAnimation
setFlagOwner
setFlagSide
setFlagTexture
setFormation
setFormDir
setFuel
setFuelCargo
setGroupId
setIdentity
setMimic
setObjectTexture
setPos
setPosASL
setRepairCargo
setSkill
setSpeedMode
setUnitPos
setVelocity
setWPPos
side
skill
someAmmo
speed
speedMode
stop
stopped
switchLight
switchMove
typeOf
unassignVehicle
unitReady
units
vehicle
velocity
waypointPosition
weapons
Program Flow
call
comment
do
else
exec
exit
goto
if
then
while
Variables
=
civilian
count
countEnemy
countFriendly
countSide
countType
countUnknown
east
false
find
forEach
format
grpNull
in Array
isNull
list
nil
objNull
private
publicVariable
resistance
resize
select
set
sideEnemy
sideFriendly
sideLogic
true
west