
; If destination close then force move unit


	_unit = SELECTED
	_dir = _this
	_dist = _unit distance selection
	

	@(getDir _unit)+2 > _dir && (getDir _unit)-2 < _dir
	_unit move getpos _unit
	
	? _dist < 1.5 : exit
	? _dist > 1.5 && _dist < 2.1 : _unit playMove "CombatWalkF"
	? _dist > 2.1 && _dist < 4 : _unit playMove "CombatRunF"
	? _dist > 4 && _dist < 5 : _unit playMove "CombatSprintF"; _unit playMove "CombatWalkF"
	? _dist > 5 : _unit playMove "CombatSprintF"; _unit playMove "CombatSprintF"
