
; Program enemy wave


	@count TRAINED > 0

	~4
	"guard" exec "Enemy\Create.sqs"
	~9
	"guard" exec "Enemy\Create.sqs"
	~3
	"guard" exec "Enemy\Create.sqs"
	~1
	"attackbuilding" exec "Enemy\Create.sqs"


	@count ENEMIES == 0

	playSound "enemy_destroyed"

	_side = "Atreides"
	? MYSIDEVAR == West : _side="Harkonnen"

	MESSAGE = _side + " unit destroyed"
	
	~10
	endDemo=true