
; Delete bullet if passed 20m


	_unit = _this select 0
	_weapon = _this select 1
	_muzzle = _this select 2
	_mode = _this select 3
	_ammo = _this select 4

	_bullet = nearestObject [_unit,_ammo]

	@!alive _bullet || _bullet distance _unit > 20.5

	? !alive _bullet : exit
	deletevehicle _bullet
