version=11;
class Mission
{
	addOns[]=
	{
		"invtargets",
		"ww4_warmy",
		"stgndunebuildings"
	};
	addOnsAuto[]=
	{
		"STGNdunebuildings"
	};
	randomSeed=14673923;
	class Intel
	{
		resistanceWest=0.000000;
	};
	class Groups
	{
		items=7;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1599.928589,31.554102,6307.963867};
					azimut=110.667999;
					special="FLY";
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="endDemo = false";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1614.713745,24.974998,5189.680664};
					azimut=90.000000;
					special="FLY";
					id=1;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="camtarget";
					init="this setpos getpos base";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1989.166870,14.055428,349.172485};
					id=2;
					side="WEST";
					vehicle="SoldierWB";
					leader=1;
					skill=0.600000;
					text="BLUEspawn";
				};
			};
		};
		class Item3
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3237.679688,16.635870,331.844727};
					id=3;
					side="EAST";
					vehicle="SoldierEB";
					leader=1;
					skill=0.600000;
					text="REDspawn";
				};
			};
		};
		class Item4
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={702.423157,1.378156,5693.510742};
					id=4;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="selection";
				};
			};
		};
		class Item5
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1193.006958,-16.833921,5785.735352};
					id=5;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="nothing";
					init="this setpos [0,0,0]";
				};
			};
		};
		class Item6
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1543.456299,24.974998,5218.291504};
					id=6;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="buildingtemp";
				};
			};
		};
	};
	class Vehicles
	{
		items=2;
		class Item0
		{
			position[]={1587.740356,24.974998,5194.904297};
			azimut=90.000000;
			id=7;
			side="EMPTY";
			vehicle="STGNconstruction";
			skill=0.600000;
			text="base";
		};
		class Item1
		{
			position[]={1616.262573,24.974998,5197.868652};
			id=8;
			side="EMPTY";
			vehicle="STGNconstructionvent";
			skill=0.600000;
			text="ventobj";
		};
	};
	class Sensors
	{
		items=4;
		class Item0
		{
			position[]={1576.209473,24.974998,5224.518555};
			a=90.000000;
			b=40.000000;
			rectangular=1;
			activationBy="ANY";
			age="UNKNOWN";
			text="Rock Surface";
			name="rock1";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={1575.139771,24.974998,5144.683594};
			a=40.000000;
			b=60.000000;
			rectangular=1;
			activationBy="ANY";
			age="UNKNOWN";
			text="Rock Surface";
			name="rock2";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={1550.009399,24.974998,5035.414551};
			a=15.000000;
			rectangular=1;
			activationBy="ANY";
			age="UNKNOWN";
			text="Rock Surface";
			name="rock3";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={1243.325439,13.108995,6701.510742};
			a=0.000000;
			b=0.000000;
			type="END1";
			age="UNKNOWN";
			expCond="endDemo";
			expActiv="forceEnd";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=30211;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=13808643;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=8698371;
	class Intel
	{
	};
};
