
; Always have ammo


	_unit = _this
	_magazine = "dune_M16_mag"
	? "dune_RL" in weapons _unit : _magazine="dune_RL_mag";
	
	
	#Loop
	? !alive _unit : exit
	? "_x==_magazine" count magazines _unit < 3 : _unit addMagazine _magazine
	~1
	goto "Loop"