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<channel>
<title>OFP Game Schedule - Mod Updates</title>
<link>https://ofp-faguss.com/schedule/recent_activity</link>
<atom:link href="https://ofp-faguss.com/schedule/rss" rel="self" type="application/rss+xml" />
<description>Organize OFP multiplayer sessions</description>
<language>en-us</language>
<lastBuildDate>Sat, 18 Apr 2026 18:22:05 +0200</lastBuildDate>

<image>
	<title>OFP Game Schedule</title>
	<url>https://ofp-faguss.com/schedule/images/icon_128.jpg</url>
	<link>https://ofp-faguss.com/schedule/</link>
	<width>128</width>
	<height>128</height>
</image>

		<item>
			<title>swmod.slavko updated mod @PRMOD to version 2.8</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1774712306</guid>
			<pubDate>Sat, 28 Mar 2026 16:38:26 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=7067c211&ver=2.79">Preview Installation</a><br><br>improved main config, removed found errors, added objects from Sapper]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod In-Game-Script-Editor to version 1.11</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1773077503</guid>
			<pubDate>Mon, 09 Mar 2026 18:31:43 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=6e4db575&ver=1.1">Preview Installation</a><br><br>File Manager:<br />
- when pasting files current selection is changed to the last pasted file<br />
- properly displaying error messages when failed to paste files<br />
- when packing folder the existing PBO file will be moved to the recycle bin<br />
- when unpacking PBO the existing folder will be trashed<br />
<br />
Text Editor:<br />
- fixed bug where listbox selection would go beyond range when switching between recent files<br />
- fixed crashing when editing very long lines<br />
- search results message is cleared when switching file]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod V.A.N.O.mod to version 1.41</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1766099851</guid>
			<pubDate>Fri, 19 Dec 2025 00:17:31 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=f91982cb&ver=1.4">Preview Installation</a><br><br>- Optimized scripts related to Fwatch<br />
- Fixed error loading data3d<br />
- Replaced anims.pbo for checking Fwatch updates<br />
- Replaced resource.cpp for widescreen interface]]></description>
		</item>
	
		<item>
			<title>faguss_pl added a new mod V.A.N.O.mod</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1766091511</guid>
			<pubDate>Thu, 18 Dec 2025 21:58:31 +0100</pubDate>
			<description><![CDATA[Made by VANO mod team. Ported content from ARMA to OFP. [YouTube](https://www.youtube.com/@%D1%84%D0%B5%D0%B4%D0%BE%D1%80%D1%84%D0%B5%D0%B4%D0%BE%D1%80%D0%B5%D0%BD%D0%BA%D0%BE-%D0%BB7%D1%8F/videos)<br><br><a href="https://ofp-faguss.com/schedule/show.php?mod=f91982cb">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod @ww4mod25_fgs to version 1.172</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1765727167</guid>
			<pubDate>Sun, 14 Dec 2025 16:46:07 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=c4d807e7&ver=1.162">Preview Installation</a><br><br>- more smoke particles for AT fire<br />
- added script fixing object distance]]></description>
		</item>
	
		<item>
			<title>swmod.slavko updated mod @PRMOD to version 2.7</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1764010147</guid>
			<pubDate>Mon, 24 Nov 2025 19:49:07 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=7067c211&ver=2.69">Preview Installation</a><br><br>thanks to AI support, I analyzed all addons&#039; config.cpp, 154 had some errors, unclosed lines, typos, unclosed classes, etc. Everything was corrected (manually) AI only analyzed and looked for errors.]]></description>
		</item>
	
		<item>
			<title>swmod.slavko updated mod @PRMOD to version 2.6</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1763755549</guid>
			<pubDate>Fri, 21 Nov 2025 21:05:49 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=7067c211&ver=2.59">Preview Installation</a><br><br>optimization and bug fixes in the main configuration, fixed nvg view, improved grenade bouncing script, fixed of several textures]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod In-Game-Script-Editor to version 1.1</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1760823472</guid>
			<pubDate>Sat, 18 Oct 2025 23:37:52 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=6e4db575&ver=1.09">Preview Installation</a><br><br>File Manager:<br />
- added image preview for paa and jpg files<br />
- added file icons for paa, jpg, bin files<br />
- Ctrl + Shift + C/X &ndash; can be used to copy/cut multiple files<br />
- fixed issue where user could press Ctrl+C/V on the shortcut to the current mission<br />
- fixed issue where script would get unresponsive after pressing F2 on a shortcut<br />
- fixed issues with displaying list of files<br />
<br />
Config:<br />
- user configuration was moved to fwatch\idb\igse folder and renamed to &ldquo;User Configuration.cpp&rdquo;<br />
- added IGSE_FM_OFF_X and IGSE_FM_OFF_Y &ndash; vertical and horizontal offset for the File Manager window<br />
- added IGSE_FM_IP_X, IGSE_FM_IP_Y, IGSE_FM_IP_OFF_X, IGSE_FM_IP_OFF_Y, IGSE_FM_IP_SIZE &ndash; image preview window size and position<br />
<br />
Text Editor:<br />
- whenIGSE_listFocus is disabled current line is now marked with a different color<br />
- user configuration defines are now restored on reload (if deleted)<br />
<br />
General:<br />
- clock display bugfix]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod Set-Pos-In-Game to version 1.6</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1758220647</guid>
			<pubDate>Thu, 18 Sep 2025 20:37:27 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=34641429&ver=1.59">Preview Installation</a><br><br>- Removed compatibility with older versions of Fwatch. Now only works with 1.16<br />
Save system overhaul:<br />
- Saves are in now a new format stored in the fwatch\idb\spig. Old ones are automatically converted<br />
- Instead of having numbered save files now they can have custom names and there&rsquo;s no limit<br />
- Removed distinction between save types and absolute/relative position<br />
- Loading does not reuse existing objects but always adds new. Added button to merge objects from a file<br />
- Exporting to the mission.sqm is now done with Fwatch instead of using an external program<br />
- Soldiers can now be exported to the mission.sqm<br />
- Vehicles can now be imported from the mission.sqm file<br />
- Standalone SQS scripts can now be generated (instead of creating a special save file for the SPIG_Load.sqs)<br />
Build menu overhaul:<br />
- Camera and objects now can be moved while in the menu<br />
- Removed option for changing origin point (now it&rsquo;s always the last marked object)<br />
- You can now change object distance, object direction, layer distance and layer direction<br />
- Fixed bug with preview object facing incorrect direction<br />
- Preview object now jumps to show where the new objects will be placed<br />
- Verifies if the user input is a number<br />
- Added object amount limit (10 rows, 50 columns)<br />
- Left mouse button will now move the camera and right &ndash; move object (to avoid accidental object movement)<br />
- Holding middle mouse button and moving mouse will change object&rsquo;s position in the Z axis<br />
- Middle mouse button (in the object list) opens Edit Unit menu<br />
- Right mouse button (in the object list) marks object<br />
- Mouse scroll in the object list will only scroll the list without changing the current selection<br />
- Objects can be placed using map screen by pressing M key<br />
- Insert object: if there are no addons then &bdquo;Armored Target&rdquo; will be selected first instead of a plane<br />
- Edit Unit: object&rsquo;s side can be changed (Empty are exported to vehicles and all others are exported to soldiers)<br />
- Edit Unit: added option to change object&rsquo;s coordinates<br />
- Edit Unit: added group name option to sort soldiers into groups (in SQS export it will assign group to this variable)<br />
- Edit Unit: now verifies if the typed object name and group name are valid variable names<br />
- Object list now will display group name<br />
- When cloning objects counter in the object&rsquo;s name is incremented<br />
- &bdquo;Remove object&rdquo; button text is updated to show how many objects have been marked<br />
- Fixed bug with being stuck in the manual camera mode<br />
- Fixed bug with multiple objects not being moved when two objects were marked<br />
- Fixed bug with cloning objects &ndash; name of the object that was copied was being changed<br />
- Folder Demo missions was renamed to MissionsUsers<br />
- Removed files spig2sqm.exe, spigConvert.exe, SPIG_Load.sqs<br />
- Added demo missions SPIG-Bunker and SPIG-Groups and removed SPIG-Demo and SPIG-Soldiers]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod In-Game-Script-Editor to version 1.082</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1744747757</guid>
			<pubDate>Tue, 15 Apr 2025 22:09:17 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=6e4db575&ver=1.072">Preview Installation</a><br><br>**Config:**<br />
- Custom config changes are now done through file &quot;IGSE user config.hpp&quot; (instead of &quot;IGSE configuration.hpp&quot;)<br />
- User can now change dialog height value (instead of row count)<br />
- Color macros were renamed<br />
- File manager font size was set to be half of the row size<br />
- Values for IGSE_autocomplete now aren&#039;t written in quotation marks<br />
- Improved description of options<br />
<br />
**File Manager:**<br />
- Background is now gray instead of white<br />
- Vertical and horizontal margins are the same size now<br />
- Increased row size<br />
- Added &quot;opened folder&quot; icon that&#039;s shown when selecting a folder<br />
- Added icon for PBO files<br />
- PBO files can now be unpacked<br />
- Folders can now be packed to PBO (CTRL+P)<br />
- Added .hashdb, .dat, .db to the list of extensions that can&#039;t be opened<br />
- Recent file list can now be accessed from the File Manager<br />
- Recent file list is updated properly when user renames, cuts, pastes, trashes files<br />
- Now showing messages when user uses clipboard<br />
- Fixed issue with uppercase extensions not being handled properly<br />
- Fixed error message when cancelling trashing file by pressing arrow key<br />
<br />
**Text Editor:**<br />
- Fixed tiny gap between frames in the dialog<br />
- Dialog is now properly centered vertically<br />
- Error messages are now shown in the dialog (instead of showing them in the chat)<br />
- Recreates user config when it&#039;s empty<br />
<br />
**Other:**<br />
- Automatically generates file &quot;IGSE user config.hpp&quot;<br />
- Fixed issue with not loading mission-related data when IGSE_LOADLASTFILE was disabled]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod @winterofp to version 1.25</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1723308839</guid>
			<pubDate>Sat, 10 Aug 2024 18:53:59 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fd15fd15&ver=1.24">Preview Installation</a><br><br>Added Mapfact JOF_Objects addon because it&#039;s used by the &quot;hold travidja&quot; mission]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod @ww4mod25_fgswinterofp to version 1.01</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1720887850</guid>
			<pubDate>Sat, 13 Jul 2024 18:24:10 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=cb24fde4&ver=1">Preview Installation</a><br><br>Fixed script exec lines so that it works with the newest ww4mod25_fgs]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod MissionEditor3D to version 0.25</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1720470792</guid>
			<pubDate>Mon, 08 Jul 2024 22:33:12 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=09ad5c06&ver=0.24">Preview Installation</a><br><br>- added option to export object list to the SPIG script]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod Set-Pos-In-Game to version 1.54</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1720469493</guid>
			<pubDate>Mon, 08 Jul 2024 22:11:33 +0200</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=34641429&ver=1.53">Preview Installation</a><br><br>- Insert Object menu will now read object lists from the folder &bdquo;db_autogenerated&rdquo;]]></description>
		</item>
	
		<item>
			<title>Eazy (TheEazy) updated mod @cfogmissions to version 1.1</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1710004952</guid>
			<pubDate>Sat, 09 Mar 2024 18:22:32 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=e9ce2f89&ver=1.09">Preview Installation</a><br><br>Reworked missions for the newest FREVIVE script, addon fixes]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod Set-Pos-In-Game to version 1.53</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1709237005</guid>
			<pubDate>Thu, 29 Feb 2024 21:03:25 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=34641429&ver=1.52">Preview Installation</a><br><br>- object can now be moved with a mouse while holding left click<br />
- reduced screen warping while moving camera<br />
- camera position is kept when turning off manual camera mode<br />
- mouse cursor position is suspended while holding mouse button<br />
- holding mouse button to move object/camera can only be done while cursor is not over interface<br />
- fixed issue with incorrectly leaving Insert Object menu with ESC key]]></description>
		</item>
	
		<item>
			<title>Borkorus removed mod @BorkorusMissionPack</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1709123142</guid>
			<pubDate>Wed, 28 Feb 2024 13:25:42 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818">Preview Installation</a><br>]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 2.1</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1709063517</guid>
			<pubDate>Tue, 27 Feb 2024 20:51:57 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=2.09">Preview Installation</a><br><br>Advanced AI is now off by default, but can be turned back on via the radio (code 0-0-5) - I decided to make it this way because advanced AI can break subordinates&rsquo; behavior if addons like ffur85 are used. The overall squad&rsquo;s skill is increased from 0,3 to 0,6. Also, default start time in most missions changed from 6:30 to 8:30.]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod MissionEditor3D to version 0.24</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1708987243</guid>
			<pubDate>Mon, 26 Feb 2024 23:40:43 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=09ad5c06&ver=0.23">Preview Installation</a><br><br>- added &bdquo;V&rdquo; key shortcut to switch between absolute / relative Z position<br />
- added text display with object coordinates on the bottom of the screen<br />
- script now saves &bdquo;this setpos&rdquo; (in the object&rsquo;s init field) with relative coordinates (getpos this) instead of absolute coordinates (numeric) so that now it&rsquo;s feasible to move objects in the 2D Mission Editor<br />
- Search Object List &ndash; selected object can now be inserted with a double-click<br />
- Search Object List &ndash; fixed a bug where adding new object would result in an insert waypoint error<br />
- Edit Unit &ndash; fixed a bug where &bdquo;Class&rdquo; drop-down wasn&rsquo;t showing the correct object class<br />
- fixed a bug with options from the right-click menu being triggered without user&rsquo;s intent<br />
- fixed a bug with changes not being saved after pressing &bdquo;C&rdquo; key<br />
- Addon Reading &ndash; if the addon config has a syntax error then error description is displayed]]></description>
		</item>
	
		<item>
			<title>faguss_pl updated mod FlashpointCutsceneMaker to version 1.14</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1708982165</guid>
			<pubDate>Mon, 26 Feb 2024 22:16:05 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=332d63ea&ver=1.13">Preview Installation</a><br><br>- fixed error message when help text is enabled and showing controls list<br />
- fixed missing help description for the &bdquo;Import&rdquo; button in the upper menu<br />
- exported script now contains &bdquo;#end&rdquo; label so that you can quit the script easier<br />
- improved help text]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 2</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1708806152</guid>
			<pubDate>Sat, 24 Feb 2024 21:22:32 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.99">Preview Installation</a><br><br>2.0 release<br />
- Quality over quantity &ndash; squad size changed from 8 average soldiers to 5 highly skilled ones.<br />
- &ldquo;Healing by squad leader&rdquo; gameplay option changed to regenerative health for every squad member.<br />
- &ldquo;Advanced AI&rdquo; gameplay option scrapped.]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 1.9</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1708361779</guid>
			<pubDate>Mon, 19 Feb 2024 17:56:19 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.89">Preview Installation</a><br><br>Outlaws mission 11 added, small typos and errors fixed in various missions.]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 1.8</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1708101224</guid>
			<pubDate>Fri, 16 Feb 2024 17:33:44 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.79">Preview Installation</a><br><br>Interactive marker for current objective added in the dairy. Outlaws mission 10 finished and added.]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 1.7</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1707439728</guid>
			<pubDate>Fri, 09 Feb 2024 01:48:48 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.69">Preview Installation</a><br><br>critical errors introduced in two previous updated fixed]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 1.6</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1707410153</guid>
			<pubDate>Thu, 08 Feb 2024 17:35:53 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.59">Preview Installation</a><br><br>fixed multiplayer &quot;savegame&quot; problem introduced during the last update<br />
changed squad&#039;s size from 8 soldiers to 7.]]></description>
		</item>
	
		<item>
			<title>Borkorus updated mod @BorkorusMissionPack to version 1.5</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706973267</guid>
			<pubDate>Sat, 03 Feb 2024 16:14:27 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=fa68a818&ver=1.49">Preview Installation</a><br><br>small typos fixed in various missions]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.7</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1706300967</guid>
			<pubDate>Fri, 26 Jan 2024 21:29:27 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.69">Preview Installation</a><br><br>For easy of use, added &#039;BISCamel.pbo&#039; to the mod.]]></description>
		</item>
	
		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.6</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705801646</guid>
			<pubDate>Sun, 21 Jan 2024 02:47:26 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.59">Preview Installation</a><br><br>1. If the Su-25 is shot down, it&#039;ll disappear after a minute (it&#039;ll get cleaned up, so to say).<br />
<br />
2. The bot controlled M113 now only has 3 small magazines with only 25 ammo each with a 5 seconds reload time. If it runs out of ammo, it&#039;ll drive to the church. The crew will get out and go to &#039;Guard&#039;. The M113 will then be unlocked (hint is given). The M113 will now actually have 2 magazines of 75 ammo each for the players to use.<br />
<br />
My reasoning for this change is that in the rare case of the M113 surviving the SU-25 bomber, it wont be able to kill all the attacking infantry by itself (if it doesn&#039;t get destroyed by them, of course). And it&#039;ll also allow the players to use the M113, if they manage to keep it alive that long.<br />
<br />
It&#039;s basically just a small scenario that can happen.<br />
 <br />
3. If the mission has been won or lost then any voice-lines triggered during the period before debriefing will not play.<br />
<br />
Misc: (only if you updated 22-01-24 or after)<br />
 <br />
1. Changed voice-line &quot;Russian fighter plane incoming. Take cover.&quot; to &quot;Russian bomber incoming from the south of the church.&quot;<br />
2. Changed voice-line &quot;The Russians are attacking. Sound the alarm and get ready to fight.&quot; to &quot;The Russians are attacking. I&#039;m sounding the alarm. Get to your positions and get ready to fight.&quot;]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 3.5</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705270875</guid>
			<pubDate>Sun, 14 Jan 2024 23:21:15 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.49">Preview Installation</a><br><br>1.  You will now receive a message if a civilian is killed (by sidechat). It&#039;ll also tell you how many civilians are left alive. There&#039;s now 2 different voice-lines for winning the mission related to this. But basically, you&#039;ll be told you managed to protect ALL of the civilians, or just enough of them.<br />
2. You&#039;ll now be able to see how many civilians were alive at the end of the mission (if you won). Each civilian kept alive will give +200 rating for a max of +1200. <br />
3. Added a &quot;hidden objectives ratings list&quot; under the notes. It&#039;ll show you how much ratings different objectives provides.<br />
4. Fixed a mistake where the win condition - before winning by time-out - wouldn&#039;t trigger.<br />
<br />
Misc:<br />
<br />
1. The base warning system will now not trigger if the game has been won or lost.<br />
2. Some smaller changes related to the goal of this patch.<br />
<br />
Thanks to Faguss, Eazy, dr.mrcr for suggestions and play-testing]]></description>
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		<item>
			<title>faguss_pl updated mod @ww4mod25_fgs to version 1.171</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705171354</guid>
			<pubDate>Sat, 13 Jan 2024 19:42:34 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=c4d807e7&ver=1.161">Preview Installation</a><br><br>Temporarily disabling laser lock for machine gun and unguided rockets because AI wouldn&#039;t fire at infantry]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 3.4</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1705066074</guid>
			<pubDate>Fri, 12 Jan 2024 14:27:54 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.39">Preview Installation</a><br><br>Some optimizations of the missions.]]></description>
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		<item>
			<title>charliehumbleyb updated mod @ChurchDefence to version 3.3</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704848313</guid>
			<pubDate>Wed, 10 Jan 2024 01:58:33 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.29">Preview Installation</a><br><br>1. Changed the Mi-17 to a Mi-24 on easy difficulty. Besides there not being much reason for it to be a Mi-17 - other than it&#039;s easier to shoot down, but it&#039;s now slightly damaged, so it will die by 2 AA hits - then this will correct a case where the Mi-17 drops low (in its fly height) killing some of the paratroopers and then fails to complete concurrent waypoints after being hit by an AA missile. This is probably related to its weapons loadout or such. I didn&#039;t bother finding the specific reason for it, though.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 3.2</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1704843360</guid>
			<pubDate>Wed, 10 Jan 2024 00:36:00 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.19">Preview Installation</a><br><br>1. The Mi-24 will now open fire and go to AWARE if it has dropped all paratroopers and has lost 40% of its armor. Basically, it will respond to being attacked and engage sooner in this case.<br />
<br />
2.  Magazines are now added before weapons in crates, so you won&#039;t have to reload them yourself. This is kind buff to Faguss from me - totally not an oversight on my part.<br />
<br />
3. Fixed a very rare case where you could shoot down the enemy Mi without it exploding - and thus not getting the objective for it.<br />
<br />
Misc:<br />
<br />
1. Visible PAPA_BEAR identity changed to &quot;HQ&quot;.<br />
2. Added the FAL weapon to a crate.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 3.1</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703939798</guid>
			<pubDate>Sat, 30 Dec 2023 13:36:38 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=3.09">Preview Installation</a><br><br>-Some changes I forgot to include in V3.0.<br />
<br />
The mod should be close to the final version now. Although, I&#039;m not saying I won&#039;t add more stuff, but nothing more is planned at this point, besides fixes if needed.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 3</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703888248</guid>
			<pubDate>Fri, 29 Dec 2023 23:17:28 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.99">Preview Installation</a><br><br>1. Fixed a case where an enemy air unit (if it moved fast enough) could trigger the &quot;enemy inside the base warning system&quot;.<br />
2. If you leave the combat area, you&#039;ll get notified when you return inside it. The combat area is now precisely related to what you see on the map.<br />
3. Added a hint under &quot;Notes&quot; about leaving the combat area.<br />
4. Snipers attacking from the woods (behind the Minefield) are now delayed a bit behind the main, enemy forces attacking from there.<br />
<br />
+some minor changes, fixed typos.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 2.9</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703643211</guid>
			<pubDate>Wed, 27 Dec 2023 03:13:31 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.89">Preview Installation</a><br><br>1. Added detection for when all players are dead. When all players are dead at the same time (all waiting to be revived), a new end event is triggered. Added a voice-line for this event. Note, that it only works if all 3 players are in the mission, but it doesn&#039;t matter if they are bots or players.<br />
<br />
2. Added enemy areas to the map around the church. These areas also pretty closely indicate how far you can travel before you leave the combat arena. Other arenas have been visually improved.<br />
<br />
3. If a player leaves the combat arena, he&#039;ll get a hint by name on how long he has to return before there&#039;s a consequence.<br />
<br />
...And a few smaller of changes.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 2.8</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703608259</guid>
			<pubDate>Tue, 26 Dec 2023 17:30:59 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.79">Preview Installation</a><br><br>1. Removed addon &quot;ChurchSu25&quot;. Added addon &quot;ChurchAirUnits&quot; instead.<br />
2. Added a custom Mi24 and Camel (east).<br />
<br />
This is to increase compatibility with other mods and to make sure that the Mi24 behaves as intended.<br />
The &quot;sensitivity&quot; of the Mi24 and Camel (east) has been increased from 2 to 10.<br />
Removed &quot;reveal&quot; triggers for the Mi24 and Camels.<br />
<br />
3. Added failsafe trigger (a timeout) for the event &quot;The Russians are attacking...&quot;.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 2.7</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703545970</guid>
			<pubDate>Tue, 26 Dec 2023 00:12:50 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.69">Preview Installation</a><br><br>1. Second attempt at fixing issue with Su-25 objective (from V2.6).<br />
2. T80 repair event has been improved.<br />
3. Fixed issue&nbsp;where you could hear the Su-25 crashing after it escaped.<br />
4. Improved the implementation of leaving the combat area.<br />
<br />
Misc:<br />
<br />
1. The GBU-12 bomb model is now bigger (70% of a GRU-24, instead of 50%).<br />
2. Russian infantry unloaded from boats will go on &quot;AUTO&quot; (SetUnitPos) when they are close to the church.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 2.6</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1703300074</guid>
			<pubDate>Sat, 23 Dec 2023 03:54:34 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.59">Preview Installation</a><br><br>This patch is mostly with focus on compatibility with other mods (such as @ww4mod25).<br />
<br />
1. Moved a lot of stuff out of config.cpp/data3d and into addons instead. <br />
2. Added a new island, &quot;Nogova CDF&quot;. I haven&#039;t changed much from the original Nogova island, yet. But it does allow for more future changes. But an enemy helicopter/camel can now fly through the church spire (even if another mod uses its own &quot;data3d&quot;).<br />
3. New addons: churchMisc, churchUnits, kostel3CDF, NoeCDF. Removed addon: SoldierECrewBodyArmor.<br />
<br />
Fixes/changes:<br />
<br />
1. A possible fix for a case where you could complete the objective of shooting down the Su-25 - without actually shooting it down.<br />
2. Fixed Su-25 not dropping all 6 bombs.<br />
3. The gunner of the T80/T72 will now be replaced by the commander, if he dies. The T80 on VH has &quot;ERA&quot; protection (+100 armor).<br />
4. Better implementation of the Russian repair Ural on H/VH. The Ural will supply the T80 with extra crew, if they get close enough to each other&#039;s - but only if the T80 doesn&#039;t have a full crew. The T80 will go on CARELESS when trying to be repaired. This will allow it to be repaired close to enemies.<br />
5. A bunch of smaller optimizations/changes/fixes.]]></description>
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			<title>charliehumbleyb updated mod @ChurchDefence to version 2.5</title>
			<link>https://ofp-faguss.com/schedule/recent_activity</link>
			<guid>1702920356</guid>
			<pubDate>Mon, 18 Dec 2023 18:25:56 +0100</pubDate>
			<description><![CDATA[<a href="https://ofp-faguss.com/schedule/show.php?mod=b4e273fb&ver=2.49">Preview Installation</a><br><br>1. Fixed an issue where the automatic drive to the church could be halted.<br />
2. Added the addon &quot;ChurchSu25.pbo&quot;.<br />
3. The SU 25 &quot;bomb drop event&quot; has been reworked. The SU will now drop a rain of GBU-12 bombs, directly form the plane itself. There&#039;s a slight possibility of the M113 surviving even if the bombs are dropped.]]></description>
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