How to install

@ww4mod25_fgs
Description:
Extras for WW4 mod by Faguss. Requires @ww4mod25
Mod Type:
Supplement
Download Size:
130 MB
c4d807e7Added by faguss_pl on 15th Oct 2019

Preview Installation Script:     From version:  

1.17 2022-12-14 21:52:47
http://ofp-faguss.com/addon/ww4mod25/@ww4mod25_fgs.zip
IF_VERSION  <=  1.96
	UNPBO <game>\Res\Dta\HWTL\data.pbo  dta\HWTL
	COPY <mod>\dta\newdata\*.pa?  dta\HWTL\Data
	MAKEPBO
	
	UNPBO <game>\Res\Dta\HWTL\data3d.pbo  dta\HTWL
	COPY <mod>\dta\newdata\*.p3d  dta\HWTL\data3d
	MAKEPBO
ELSE
	UNPBO <game>\DTA\Data.pbo  dta
	COPY <mod>\dta\newdata\*.pa?  dta\Data
	MAKEPBO
	
	UNPBO <game>\DTA\Data3D.pbo  dta
	COPY <mod>\dta\newdata\*.p3d  dta\Data3D
	MAKEPBO
ENDIF
DELETE dta\install_textures.bat
DELETE dta\newdata
DELETE addons\newcursor.pbo
DELETE Missions\crouchruntest.Intro
DELETE Missions\measure_speed.Intro

12022-12-14 21:52:47

1.012019-10-20 19:13:23
Macser fixed visual issues with the model blocking AI sight when smoke is thrown

1.022019-11-10 18:49:52
Game Logic has now event handler to launch the binoc script.
Added Javelin Launcher from Marine Assault Pack to the list of weapons for which crosshair will be enabled.
Script interval reduced from 0.05 to 0.03
Crosshair is now enabled when in optics in order to make Friendly Tag visible.

1.032019-11-17 17:50:01
MCSR_Smoke is now preloaded.
Added WW4 Joypad script.

1.042019-11-21 14:07:39
Third person will work if you're a driver of any vehicle (not just for cars).
Third person won't be automatically switched if vehicle class name (case sensitive) is in WW4_DONTSWITCHTO3RDPERSON array.

1.052019-11-24 18:47:03
Added tracer and revive script.
WW4 Joypad script - able to open configuration dialog during a cutscene (its detection isn't working properly)
WW4 Joypad script - not allowed to change stance when player has injured legs.
More rows displayed in mission selection screen.

1.062019-12-01 19:39:21
Revive script fixes

1.072019-12-08 19:49:44
WW4Joy script - faster sudden turning
WW4Joy script - fixed being stuck when healing/taking items
ReviveScript - added debug mode

1.082019-12-15 19:51:09
Updated resource.cpp
ReviveScript - init bugfix; added keyboard controls in spectating mode; displays particle above dead body

1.092020-07-18 17:57:40
Added new ui to lobby screen

1.12020-07-18 18:01:41
hotfix

1.112020-07-25 17:52:42
disabled new ui

1.122020-10-24 17:55:57
Smoke screen object is visible.
Added Mini Map script.

1.132020-10-31 17:42:27
Added animations from Pulverizer.
Increased running and sprinting speed.
Grenades take one slot instead of two.
Config fixes from wekurtz.

1.142020-11-07 17:26:33
Changed climb animation to a higher one.
Increased sideways running and sprinting speed.
Decreased crouch running speed.
Enabled optics in crouch right back lean.
Mines and satchels take one slot in the inventory.
Laser designator takes binocular slot instead of secondary weapon.
Laser designator ammo takes one slot in the inventory.
Increased M113, BMP, ambulances armor.

1.152020-11-14 17:56:51
New combat walk anim
New crouch run anim
Replaced vanilla M16, AK47, AK74, AK74SU, HK, M60, PK with the ones from WW4
Mortar takes less space in inventory
Increased AT reload time
Increased armor values for M113, BMP, BMP2, Shilka, Bradley, Vulcan
Switched buttons position in debriefing
Added AT smoke script

1.162022-10-13 19:04:14
Fixed WW4 config with animation transitions
Added swimming script from Ninja addon by Itweas
Fine-tuned running animation speed
Added weapon shake to the walking animation (by Macser)
Added interpolations to crouch run animations (by Macser)
All crouch animations now have lowered silhouette (by Macser)
Fixed blindfire anim issues (by Macser)
Fixed West Officer soldier model (by Macser)
Added paths LOD to 6 buildings from Resistance that didn’t have it (by Macser)
Added smoke effect when firing tank shells
Added smoke effect to Javelin rocket
Restored original armor values for armored vehicles (except for ambulance)
Replaced notebook model in briefing (by Macser)
Replaced notebook model in MP lobby (by Macser) and enlarged lobby dialog
Changed menu notebook colors from green to blue
Difficulty changes are not made in anymore when in the Mission Editor (SP and MP)
Added sound effect to smoke grenades
Added Editor103 addon
Flares last longer
Smoke grenades last longer
Cursor is now enabled when holding Carl Gustav, AT4 and Laser Designator
Added texture replacement: NewWater by Status and sky replacement by Llauma
Default weapon tracers are disabled in Veteran mode
Tturret can rotate 360° in AH1 Cobra, AH-64 Apache, Mi24
Machine gun can lock on laser target in AH-64 Apache, AH1 Cobra, Mi24, A10, Su25
Unguided rockets can lock on laser target in AH1 Cobra, AH-64 Apache, OH58, UH60, Kamov
Hotkey F suspends helicopter for 20 seconds (speed must be <5km/h)

1.172022-12-14 21:52:47
Updated BN_tracer_red addon to version 1.3
Tracer color now depends on the gun class
Fixed crashing in multiplayer debriefing
Changed font color in debriefing from white to black
Displaying distance to killer when killed in multiplayer
Disabled music when killed in multiplayer
Increased cutscene speed when killed in multiplayer
Changing respawn from NONE, BIRD to GROUP
More smoke particles when rocket fires
Added files onPlayerRespawn.sqs, onPlayerResurrect.sqs so that it’s possible to override them
Added BDM Avignon island by Jakerod
Added retextured Malden 1024x1024 by Symbiot and Atherakhia
Fixed incorrect placement of fixed buildings on Nogova

1.171 2024-01-13 19:42:34
EDIT bin\Config.cpp 13985 "		laserLock=0;	//disabled"
EDIT bin\Config.cpp 14448 "		laserLock=0;	//disabled"

Temporarily disabling laser lock for machine gun and unguided rockets because AI wouldn't fire at infantry