New Video
I've uploaded a new video demonstrating upcoming Config Editor script. It will require Fwatch v1.13 on which I'm also working on.
2013,09,09,21,45-JavaScript
Stuff Update
OFP Aspect Ratio pack to version 1.9. Installation process was changed - see readme. Download.
2013,08,24,15,17-JavaScript
Script Update
In-Game-Script-Editor to version 0.42. Download.
2013,08,23,17,32-JavaScript
New Video
In which I show what's possible with Fwatch 1.12.
2013,08,01,10,15-JavaScript
Stuff Update
Fwatch to version 1.12. Go to download page. In the subsequent days I'll finish documentation, add source and example missions.
2013,06,01,21,10-JavaScript
Fifth Anniversary
Exactly five years ago I've started this website...
Last year recap: I've improved Lockmouse2 program. I'm happy that I've managed to get those WINAPI commands working together despite little experience in C++. I've updated Fwatch (and stuff that use it) to version 1.11 adding a lot of new commands. I've returned to my older (from early 2012) project Flashpoint Cutscene Maker , redesigned it and finished within a month. After that (early 2013) I haven't poked in OFP for a while because of either lack of motivation or I was focused on other things like second YT channel or writing blog posts (some of which still haven't been published). Last month I got back to programming Fwatch 1.12 and started prototyping SPIG2.
Last time ServerStats/MissionTracker projects were mentioned. I haven't pursued them further because of the FTP connection problems I had. As for onScreenTyping 3D I kept scripting it throughout the year in small chunks but it's still unfinished. Also I wrote about moving away from OFP. I've tried Unity but I didn't have enough willpower to stick to it and learn. Still, I intend on moving on hence I introduce less and less new OFP stuff and mostly just update my existing works.
2013,05,28,00,23-JavaScript
Script Update
I've updated OFP Quicksort to v1.3 and Set-Pos-In-Game to v1.4. This is the last version for the latter (I've removed on-line version check). It will be surpassed by SPIG2 which is currently in development.
2013,05,16,15,59-JavaScript
Update
I've noticed memory leak in my source codes. Problem affects Fwatch v1.11, gameRestart.exe (fix for both is available here) and Lockmouse2 (updated to version 1.13).
Also updated IGSE to version 0.41.
2013,05,06,14,32-JavaScript
Script Update
Set-Pos-In-Game 1.38 to version 1.39.
2013,05,05,23,11-JavaScript
Update
I'm working on new stuff for OFP when not being totally unmotivated or when I'm not writing posts for my blog.
Meanwhile I'd like to mention my works that are hanging out there but weren't mentioned here.
1. ServerStats / MissionTracker - back in mid-2012 I've made ServerStats script using Fwatch which saves player data (kills/death/last play time) to a file on the server. See table. MissionTracker is anoter script that repeatedly saves mission variables to a file. External software cyclically uploads it to the FTP server. Then a web page interprets this data (using Javascript) and displays progress allowing to spectate mission gameplay from the browser level. See replay here.
Scripts are quite bugged and I haven't pursue this project further because I had technical issues with frequent FTP file uploading.
2. WW4 Fwatch Binocular script. In WW4 mod selecting binocular doesn't automatically transition you into optics mode. I've wrote a script which uses Fwatch to simulate original binocular behavior. Download script, see topic or download version of themod with this solution already applied.
3. Notepad++ style formatting. I write scripts in Notepad++ and I use IGSE only for testing when I need to apply quick changes without switching screens. Based on kenoxite's style I've made a custom style similar to C/C++ style. Download archive, see topic, view screenshot.