Update
Recently I've updated:
- Quicksort function readme
- OFP Preprocessor explained document
- In-Game Script Editor to version 0.4
- added worklogs to Fwatch source archives
- improved __ServerModChange.Intro mission (Fwatch practical example)
- added new practical examples: __DayTimeRecognition.Intro, __AtWhatCameraIsLooking.Intro, __Hotkey.Intro, __GenerateScript.Intro, __MouseCameraFreeLook.Intro
IGSE had an issue with version check as I've updated Fwatch :st command but forgot to modify script using it. This error was copied to FCM and will be fixed in the next version.
2012,12,19,18,14-JavaScript
New Script
Flashpoint Cutscene Maker - a script for creating cutscenes. See video. Download you'll find in the Stuff page.
2012,10,24,17,10-JavaScript
Stuff Update
OFP Aspect Ratio to version 1.8 - added support for WGL, VTE mods and implemented more convenient way of changing settings. Download.
I won't add multi-monitor support (as seen in the latest video) because I need formula for interface values first.
2012,08,17,20,38-JavaScript
New Video
I've made a short film showing a few notable Fwatch 1.11 features.
2012,07,24,21,57-JavaScript
Script Update
Quicksort function - suited alphabetical sorting variants for Fwatch v1.11. Download.
2012,07,22,21,57-JavaScript
Stuff Update
Fwatch was hotfixed. Sorry for the inconvenience. Please redownload.
In-Game Script Editor to version 0.3. Added new features and suited for Fwatch 1.11 (no backward compatibility).
SPIG and IGSE installers were recompiled - now they come with the new Fwatch.
2012,07,21,21,55-JavaScript
Stuff Update
Fwatch to version 1.11. See documentation.
Animation Viewer was updated to suit new Fwatch. IGSE will soon follow. There is no backward compatibility in case of these two.
2012,07,13,14,46-JavaScript
Stuff Update
Lockmouse2 to version v1.12 - bugfix. Download.
2012,07,12,21,50-JavaScript
Stuff Update
OFP Aspect Ratio updated to version 1.7 (download). I've added mod selection menu (as seen in my latest video) but it can't be used yet as I haven't released Fwatch v1.11 (coming soon).
2012,06,15,17,02-JavaScript
Huge Update
SPIG - Rożek sent me database for the updated Battletech grass (thanks!). I've implemented it into the script.
SPIG,
IGSE - dialogs class names were colliding with each other - fixed. You can now include dialogs from both scripts to OFP/CWA Resource.cpp simultaneously.
SPIG, IGSE scripts and Speeder Race mission - scripts were referring to my old WWW server hence on-line version check / highscore download were not working. Now the address (in the scripts) has been updated.
Addons for the new Fwatch - there was a typo in presence check code in the MAP_KeyControl addon and TOP1 OPERA mission. Now it's fixed.
Lockmouse2 program - fixed unwanted window position change when clicked on a window border.
Fwatch 1.1 - compiled installation program.
2012,06,09,15,04-JavaScript
Stuff Update
I've updated Lockmouse2 program. Fixed existing issues and added new options. Download you'll find in the Stuff page.
2012,06,06,21,52-JavaScript
Addon Update
I've modified a couple of addons (Handsignals, TOP1, MAP_KeyControl) to use the new Fwatch presence check. No error messages will appear if you don't happen to have Fwatch hooked. The point is to drop support of the old methods (fwatch.pbo addon).
Download you'll find on the Fwatch Extras page.
2012,06,01,21,10-JavaScript
Fourth Anniversary
Exactly four years ago I've started this website...
This has been an Fwatch year. I have released update to 1.1 and modified my stuff, already using Fwatch to take advantage of the new version.
I've made In-Game Script Editor which helped me a lot in script development, Animation Viever which I used when I was programming animations with Fwatch, GTA-like demo
mission showing what's possible just by simply having flexible animation commands.
Currently I am working on scripts for dedicated server taking advantage of the
Fwatch 1.11: ServerStats (storing player data) and now gameTracker (following game from browser).
Year ago I've mentioned creating a new mod. Project was cancelled as I was not able to overcome limitations of the inventory system.
Plans for the future? I will be moving away from OFP to something else but before I do that I still want to finish a couple of projects: Fwatch 1.11, gameTracker, onScreenTyping 3D letters, Cutscene Maker.
2012,05,29,19,48-JavaScript
Game Schedule
This weekend I'll be testing "ServerStats" again but in combination with a game tracker. Details you'll find on BI Forum.
2012,05,25,12,27-JavaScript
New Video
I've made a new video showing upcoming Fwatch v1.11 ability to restart the game. In order to achieve it I've compiled a third-party program which will be released along with the new Fwatch. I plan to modify "OFP Aspect Ratio" resource files so that they all include modfolder selection menu.
2012,04,30,15,52-JavaScript
Game Scheduled
This weekend I'll be testing "ServerStats" system where server uses Fwatch v1.11 (update soon) to store information about players (such as score count). Details you'll find on BI Forum.
2012,04,15,12,19-JavaScript
Sunday Relax
Platform flash game I Saw Here Standing There by KrangGames. There's a bit of planning involved in avoiding hazards. It's a pity that it's short.
2012,04,14,17,01-JavaScript
Stuff Update
I've compiled Fwatch v1.1 for ArmA: Cold War Assault.
Example missions "file read2" and "DialogHightlight" were updated.
Also fixed a bug in anims.pbo replacement.
IGSE and SPIG installers are now compatible with CWA.