Script Update
Updated MissionEditor3D to version 0.19 - changes made in the recent streams are now live (changing unit's class and order of waypoints).
2021,10,18,08,13-JavaScript
Script Update
Set-Pos-In-Game script to version 1.51. Minor convenience changes.
2021,10,10,11,02-JavaScript
Update
I've made some improvements to the "Mods" menu in the game main menu. I've added a separate webpage so that it's easier to tell other users about it. Uploaded a new video showing how it works (the old one is obsolete because issues shown there have been fixed).
Mod database has now over 100 entries.
2021,08,19,21,25-JavaScript
Script Update
Updated MissionEditor3D to version 0.18 - changes made during the recent stream are now live (effects menu; marker icon preview).
2021,08,18,20,28-JavaScript
Script Update
Updated MissionEditor3D to version 0.17 - changes made during the recent stream are now live (relative/absolute height).
2021,08,17,18,47-JavaScript
Script Update
Updated MissionEditor3D to version 0.16 - changes made during the recent stream are now live ("Effects" menu).
2021,08,16,18,30-JavaScript
Script Update
Updated MissionEditor3D to version 0.15 - changes made during the recent stream are now live (UI improvements).
2021,07,24,00,36-JavaScript
New Video
People seem to have trouble with making the original modelling tools work so I've made a tutorial.
2021,07,19,16,00-JavaScript
Script Update
I've updated Frevive mission converter. Before you run it download today's Fwatch build.
Also bugfix for the 3D Mission Editor script.
2021,07,18,18,21-JavaScript
Script Update
Updated MissionEditor3D to version 0.13 - changes made during the recent stream are now live (added option to change object's height).
2021,07,17,18,19-JavaScript
Script Update
Updated MissionEditor3D to version 0.12 - changes made during the recent stream are now live (added "edit waypoint" menu).
2021,07,09,11,14-JavaScript
New Function
I'm releasing Convert To String - function that turns any value into an executable text. I use it frequently to format variables that I then save to an external file.
Also hotfix for the FindInArray function - optional starting position wasn't working properly.
2021,07,04,23,16-JavaScript
Script Update
Updated MissionEditor3D to version 0.11 - changes made during the recent stream are now live (added "edit marker" menu).
2021,07,04,16,15-JavaScript
Function Update
Updated function FindInArray - faster search; added version that's portable between OFP and CWA.
2021,07,04,09,38-JavaScript
Program Update
Updated program OFPTextureFixer to version 1.01 - now works with IrfanView to resize the images.
2021,07,03,21,57-JavaScript
Script Update
Updated FRevive script to version 0.51 - bugfixes and improved automatic conversion script.
2021,07,02,15,15-JavaScript
Program Update
Updated Lockmouse2 program to version 1.16. Multiple window names can be passed. Batch script can be launched anywhere.
2021,06,27,17,28-JavaScript
Game Anniversary
22nd June marked 20th anniversary of the Operation Flashpoint. It's quite remarkable how many possibilities the game still provides despite its severe limitations.
I intended to make a release but I got bogged down with bugs. Today I've updated Fwatch 1.16 test version. Large parts of the code have been rewritten so it should work faster.
I'm releasing 3D Mission Editor. It's in the same state as in the last livestream - I haven't added any new featuers, only suited it to use the new Fwatch version.
Also updated test version of the IGSE script (downloadable from the Fwatch page) - it takes advantage of the new databases.
2021,06,01,21,10-JavaScript
Thirteenth Anniversary
Exactly thirteen years ago I've started this website...
Last year recap: I've released programs OFP Texture Fixer, PBOfile and a MiniMap script for 1.99. I've updated Set-Pos-In-Game script so that it's more comfortable to use.
I've added BI addon forum search to my website which turned out to be very useful.
I've been updating OFP Game Schedule, adding modfolders and updating existing ones. Throughout 2020 I've been hosting multiplayer games every Saturday and it was fun to play with friends.
Some of the projects I've wanted to finish earlier but I've procrastinated hard on it: BN_tracer_red update and FRevive script.
In December and April Miki worked on the ODOL conversion program and I've contributed to its source code. Yesterday a missing feature was added and finally today it's ready for use.
Plans for the future: 20th anniversary of the game is coming soon and I'm preparing something for it.
2021,06,01,21,08-JavaScript
New Program
I'm releasing odol2mlod which recreates editable version of binarized models. Conversion algorithm was done by Miki and I've added extra options and tested it.
2021,06,01,21,02-JavaScript
New Script
I'm relasing FRevive which is my take on multiplayer revive respawn. It's still work in progress. Thanks to RozekPoland for heavily contributing to its development.
2021,06,01,17,37-JavaScript
Addon Update
Addon BN_tracer_red has been updated to version 1.3. Thanks to Macser for model editing. Thanks to Kenoxite and RozekPoland for bug reports.
Plenty of improvements were made and this version is not backwards compatible so you'll need to update your custom settings.
2021,03,17,01,05-JavaScript
Update
Over at my blog I've wrote a post about my recent work on the OFP Game Schedule.
2021,03,14,20,32-JavaScript
New Program
While working with addons I needed a program for listing and comparing timestamps in PBO archives so I've created PBOfilelist. You might find it useful in creating an inventory of PBOs of an entire mod.